Could you share the links to the case(s) you’re trying to load and that are exhibiting this behavior?Someone_On wrote: ↑Sat Jul 26, 2025 6:54 pm Whenever i play a case it louds sounds and images but always fails to load it all, a good chunk of the progress bar being red. What do i do?
Search found 1286 matches
- Sun Jul 27, 2025 12:28 pm
- Forum: Help and Support
- Topic: stuff doesn´t load when playing cases.
- Replies: 2
- Views: 1735
Re: stuff doesn´t load when playing cases.
- Mon Apr 07, 2025 2:32 pm
- Forum: Bug reports
- Topic: [P] New mobile layout does not display the "back" button when examining a scene.
- Replies: 6
- Views: 8023
Re: [P] New mobile layout does not display the "back" button when examining a scene.
As far as I know, there hasn’t been an update since the fix was committed; Unas probably hasn’t gotten around to it yet (and we haven’t really stayed on top of it either). Thanks for the reminder; hopefully, it’ll be sorted out soon.
- Fri Feb 21, 2025 11:53 pm
- Forum: Comments and Ideas
- Topic: When will AAI cases be added?
- Replies: 2
- Views: 3863
Re: When will AAI cases be added?
It’s a significant feature that would require a huge amount of development time and resources, and it’s not currently being worked on, so it’s impossible to tell. I wouldn’t hold my breath for it in the foreseeable future.
- Sat Jan 25, 2025 2:36 pm
- Forum: AAO Developer's corner
- Topic: PHP for trial editor?
- Replies: 3
- Views: 14042
Re: PHP for trial editor?
AAO, and the infrastructure surrounding it, was first released in 2008, which predates the release of NodeJS in 2009—it literally did not exist when AAO was first created. And even then, when v6—i.e. the current iteration of AAO—was initially developed and released, the NodeJS ecosystem looked very ...
- Tue Dec 24, 2024 5:58 am
- Forum: Comments and Ideas
- Topic: [E][P] Checkbox for new Merged Frame Behavior
- Replies: 6
- Views: 9725
Re: [E][P] Checkbox for new Merged Frame Behavior
A PR implementing the discussed behavior (only update name/speaker if the user specifically requests it) has been merged today and should make its way into the next update.
- Fri Dec 13, 2024 7:33 pm
- Forum: Bug reports
- Topic: [P] Displaying 'None' evidence hangs the AAO Engine/player.
- Replies: 3
- Views: 4659
Re: [P] Displaying 'None' evidence hangs the AAO Engine/player.
A PR that fixes this issue (and several related ones) is in the pipeline and will likely roll out with the next update.
- Fri Dec 13, 2024 7:28 pm
- Forum: Bug reports
- Topic: [P] Nametags update too early
- Replies: 2
- Views: 4269
Re: [P] Nametags update too early
Thanks for the report; a fix is in the pipeline and will probably be rolled out with the next update.
- Fri Dec 13, 2024 7:07 pm
- Forum: Comments and Ideas
- Topic: [E/P] Some thoughts on the recent mobile layout changes.
- Replies: 6
- Views: 7893
Re: [E/P] Some thoughts on the recent mobile layout changes.
For the record, these screenshots were taken on a Oneplus 7T Pro, with a display resolution of 1440 x 3120. That is your device’s base resolution, but it employs a pixel ratio of 3.5, meaning its effective viewport size—i.e. the amount of pixels your browser has to work with by default—is 412 x 892...
- Fri Dec 13, 2024 6:47 pm
- Forum: Comments and Ideas
- Topic: [E/P] Some thoughts on the recent mobile layout changes.
- Replies: 6
- Views: 7893
Re: [E/P] Some thoughts on the recent mobile layout changes.
This post would also have felt horribly incomplete without exploring all of the reasonable ways to interact with AAO on mobile, especially as some users may be using something such as an iPad with a much wider display than my phone. That’s fair. Any device that has a logical viewport size higher th...
- Fri Dec 13, 2024 5:49 pm
- Forum: Bug reports
- Topic: 'Check' prompt layers and wraps incorrectly
- Replies: 2
- Views: 4586
Re: 'Check' prompt layers and wraps incorrectly
Thanks for the report! A fix for this issue is in the pipeline and will probably be part of the next update.
- Fri Dec 13, 2024 5:48 pm
- Forum: Bug reports
- Topic: [P] New mobile layout does not display the "back" button when examining a scene.
- Replies: 6
- Views: 8023
Re: [P] New mobile layout does not display the "back" button when examining a scene.
Thanks for the report! A fix for this issue is in the pipeline. It will probably make it into the next update.
- Fri Dec 13, 2024 5:24 pm
- Forum: Comments and Ideas
- Topic: [E/P] Some thoughts on the recent mobile layout changes.
- Replies: 6
- Views: 7893
Re: [E/P] Some thoughts on the recent mobile layout changes.
Thanks for your thoughts. We’ll be fully reverting the editor changes in the next update. The player is not intended to be used in landscape mode on the tiny screen dimensions that are commonly found on phones. The smallest screen resolution the player is optimized for is 1280x720; anything below th...
- Mon Dec 09, 2024 3:58 pm
- Forum: Bug reports
- Topic: [E][P] STARTUP Animations and GIFS are broken on ALL cases. (They don't start from the first frame always anymore.)
- Replies: 13
- Views: 9954
Re: [E][P] STARTUP Animations and GIFS are broken on ALL cases. (They don't start from the first frame always anymore.)
Enthalpy and I had a discussion about how best to handle this feature, and arrived at the conclusion that it might be worth checking out whether to switch the display engine to use transparent canvases using the provided images as a source, rather than img tags. There are libraries that simplify thi...
- Sat Dec 07, 2024 4:46 pm
- Forum: Comments and Ideas
- Topic: [E][P] Checkbox for new Merged Frame Behavior
- Replies: 6
- Views: 9725
Re: [E][P] Checkbox for new Merged Frame Behavior
Not sure if a checkbox (and an associated new frame property) is the way to go here; it seems more prudent to just leave things as they are if there are no inputs specifically suggesting that something should change. So if the voice is set to “Auto”, leave it as it was; and if the speaker is set to ...
- Wed Nov 01, 2023 6:06 pm
- Forum: Bug reports
- Topic: [P] New music track won't start in the middle of fadeout
- Replies: 1
- Views: 8744
Re: [P] New music track won't start in the middle of fadeout
Thanks for the report! There are a few unreleased fixes regarding the music engine in the pipeline, but I was able to reproduce this locally on the most recent code, so this is one that slipped past the cracks. Will investigate and hopefully fix.