Major update: Psyche-Locks

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Unas
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Major update: Psyche-Locks

Post by Unas »

Psyche locks support added !

There is now a "psyche locks" tab in each investigation location, that'll enable you to set that feature.

You'll see that the organisation of this tab is very similar to the new CE interface.
It contains several elements :
  • An intro conversation, that'll be played after the player clicks the magatama, and before he's asked the first piece of evidence.
  • An overview line, that contains all "Key points" - that is, the messages where you're asked for evidence. Clicking "Add" will add such a key point to the line; clicking an element of the line will display it in the edit field below.
  • An edit field much like the CE one, that displays one key sentence and the corresponding conversations. For each key sentence, you must define at least one key evidence that'll be accepted. You can define several, so that they all be accepted.
    The "conversation if failure" will be played if the player presents a wrong piece of evidence. At the end of it, he'll be sent back to the key sentence to retry. If you want to penalise the player, use the "Reduce life points" action in that conversation.
    The "conversation if success" will be played if the player presents good evidence. At the end of it, the player is sent to the next key point.
At the end of the last "conversation if success", the player is sent back to the "Talk" menu. Therefore, if you want to do something when the player completes the psyche locks, you have to do it in that conversation.


Psyche locks animations will be managed automatically, but you can also to trigger them at precise moments in conversations with the two following actions :
  • Psyche locks appear : Use that action in the intro conversation to force the locks to appear at that moment.
  • Psyche lock explodes : Use that in a "conversation if success" to trigger the explosion animation of the corresponding lock.

I hope you enjoy that update :D

And of course, please report any bug you may find. Mainly about loading investigations from older trials : even if I've paid special attention to that, one is never too careful, so please check that your old trials' investigations are correctly loaded in the editor :wink:
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