Basically, it enables you to prompt the user for a value, that is stored in a variable when he confirms.
This action takes 3 parameters:
- The name of the variable that will be set
- The type of the variable, that will add a restriction to what the player can type in. "Character string" will accept anything, "Word" will not accept spaces (only one word), and "Integer number" will only accept... integer numbers.
- The Password mode. When set to No (default), the player can see what he types in; if the mode is Yes, he won't.
A possible use for that would be to ask the player for his name. Then, if he enters "John Doe", you can extract his first name with the f:str_first_word function : "f:str_first_word('John Doe')" returns John, etc.
And you can use it afterwards in the game