Thanks for the comments
Meph wrote:Unas worked really hard to get this preview out. He's written loads of code, today.
Well, I had mentioned to several people that I intended to have a preview out in February, and it kind of was the last instant xD
Meph wrote:the new UI for adding audio is great! But why are you planning on putting the sounds in a different tab? And why is there a horizontal line at the top of each box?
Mostly because it's just a quick thing I did today. My section layout engine currently does an association "one section = one data type", so I couldn't easily mix sounds and music (different data in the editor) into a single tab. I'll see in the future whether I add a sounds tab or find a way to integrate it. As for the line, it's kind of a place holder
Bad Player wrote:-How do you delete profiles? o.O (and evidence and music tracks)
Profiles and evidence : whoops, forgot about those ^^'
There will be a delete button at the bottom of each cell.
Music : there is a delete button - currently top right of the cell, like for frames, but it'll probably get moved to the bottom like for profiles and evidence.
Bad Player wrote:In the window that popped up ("Screen editor"), some weird stuff happened (don't remember exactly.... don't know how to describe it....) and I couldn't close the box for a bit
Well, if you couldn't even close the box, then it most certainly is a bug xD
Can you give me more precise information ? (Your browser, the trial and frame on which you tried, etc.)
Bad Player wrote:-I thought you said something like once we put characters in a place, we wouldn't have to put them in on every single frame....
Well, there are two things.
First, kind of like in V5, you do not need to set the whole screen on each frame. Just set the whole screen on one frame (background and all characters). Then, on the following frames, just select the talking character and leave the place to None. (I'll probably rename that "None" to "Use previous", like in V5).
Second, a replacement for the auto-background feature of V5 : not implemented yet, not sure if it'll be in V6.0 or later.
Bad Player wrote:-How do you un-"manual sync"? (and what is that anyway?)
-When you "expand" the contradictions on a statement, it gets... ugly. Especially if there are multiple contradictions in one statement
Whoops, there is a layout bug that messes up everything in both those cases. I'll fix that tomorrow.
As for Manual sync, the label isn't clear indeed : it allows you to enter a custom name for the talking character while setting the speech synchronisation manually through another menu. (In normal mode, text will be synchronised automatically with the talking character).
Bad Player wrote:-For end the game, with "other"... What does that do? (Is that the part in the trial series? Does that mean you can't have it redirect to a different case?)
Same as the V5 action actually : move to a given part of the series (other than the next one). This action isn't localised yet though, so it's not surprising that it's hard to understand xD
Bad Player wrote:-Maybe you could make a "stop flash health bar" action, just to make it slightly easier/quicker (I mean, there's now a separate action for increasing the life bar)
That's a good idea, I'll probably do it
Bad Player wrote:-How are these tracks organized? (within album, I think)
Currently, organised by album but not sorted. Obviously I'll sort them in the final version ^^
Tap wrote:The custom poses/sprite screen is locked in on the right-side of the screen. That doesn't explain it well, so here's a helpful screenshot explaining what I meant. =)
There's no option for adding in url links/text for the check button information. To be added, probably...?
Yep, that's to-do stuff I forgot to mention xD
Tap wrote:Web development is a field I know little of, but is there a difference between ".php" and ".html"? When browsing the storyboard menu and various pop-ups (selecting backgrounds, evidence), I'm receiving noticeable lag.
There is a difference, but it's unrelated to the lag here. I'd advise you to try it on Chrome or any other Wbekit-based browser (Safari, etc.), since it has much better performance than Firefox.
Tap wrote:A couple of odd strings return to haunt v6!
I found "&" and " " when loading a trial into the preview.
Yeah, some small encoding details when converting from V5 to V6. I'll have to take care of this before the release...
Trials created on the V6 itself will be completely free of such problems though.