Community news: The QA team... Under New Management!

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Re: Community news: The QA team... Under New Management!

Post by Mick »

Sligneris wrote:Quantity doesn't equal quality after all :)
That's the first lesson a trial author has to learn. I'm just planning on making a trial that has the plot and the length of a whole game and I guess, I will hit the 10000 frames by that. ^^
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Re: Community news: The QA team... Under New Management!

Post by Meph »

kwando1313 wrote:Uh... There are plenty of trials that are over 10000 frames... >_>
In one single trial, or split into multiple chapters? The Editor can't handle more than about 5000 at once.
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Re: Community news: The QA team... Under New Management!

Post by eighthbit »

It could handle 6,900 for TRev, if I remember correctly, but TRev took a lot of time to load completely.
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Re: Community news: The QA team... Under New Management!

Post by kwando1313 »

Meph wrote:
kwando1313 wrote:Uh... There are plenty of trials that are over 10000 frames... >_>
In one single trial, or split into multiple chapters? The Editor can't handle more than about 5000 at once.
Oh, you meant 10k in a single part... Ah. I was thinking multiple chapters.
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Re: Community news: The QA team... Under New Management!

Post by Meph »

eighthbit wrote:It could handle 6,900 for TRev, if I remember correctly, but TRev took a lot of time to load completely.
Yep. And the poor editor just can't handle it. :XD: Just the DOM of the page takes up 80 MB of memory. AAO6 will handle it easily, but for now I can't recommend ever making a trial longer than 4000 frames. That's the absolute limit.
kwando1313 wrote:Oh, you meant 10k in a single part... Ah. I was thinking multiple chapters.
I see. :XD: Obviously, there's nothing wrong with splitting them into chapters. ;)
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Re: Community news: The QA team... Under New Management!

Post by energizerspark »

Meph wrote:
eighthbit wrote:It could handle 6,900 for TRev, if I remember correctly, but TRev took a lot of time to load completely.
Yep. And the poor editor just can't handle it. :XD: Just the DOM of the page takes up 80 MB of memory. AAO6 will handle it easily, but for now I can't recommend ever making a trial longer than 4000 frames. That's the absolute limit.
kwando1313 wrote:Oh, you meant 10k in a single part... Ah. I was thinking multiple chapters.
I see. :XD: Obviously, there's nothing wrong with splitting them into chapters. ;)
I am going to test the limits of the Trial Editor soon and make a single project with 10,000 frames! BWAHAHAHAHA!
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Re: Community news: The QA team... Under New Management!

Post by eighthbit »

Meph wrote:
eighthbit wrote:It could handle 6,900 for TRev, if I remember correctly, but TRev took a lot of time to load completely.
Yep. And the poor editor just can't handle it. :XD: Just the DOM of the page takes up 80 MB of memory. AAO6 will handle it easily, but for now I can't recommend ever making a trial longer than 4000 frames. That's the absolute limit.
How about slightly longer than 4000 frames? Like a few hundred?
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Re: Community news: The QA team... Under New Management!

Post by Meph »

eighthbit wrote:How about slightly longer than 4000 frames? Like a few hundred?
By that point -- if you listen carefully -- you may be able to hear the editor cry.
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Re: Community news: The QA team... Under New Management!

Post by energizerspark »

>Meph makes thread to announce that ShadowEdgeworth is becoming the new QA leader guy
>We talk about the maximum number of frames the Editor can handle
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Re: Community news: The QA team... Under New Management!

Post by kwando1313 »

Meph wrote:
eighthbit wrote:How about slightly longer than 4000 frames? Like a few hundred?
By that point -- if you listen carefully -- you may be able to hear the editor cry.
And when the seagulls cry, none remained.

(Also, hahaha, 4000 max? :p)
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Re: Community news: The QA team... Under New Management!

Post by Unas »

Let's be clear : I won't be soft with anyone that complains about V5 editor or player malfunctions after reaching more than 4000 frames in a single trial. :x
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Re: Community news: The QA team... Under New Management!

Post by Gumpei »

Meph wrote:
eighthbit wrote:How about slightly longer than 4000 frames? Like a few hundred?
By that point -- if you listen carefully -- you may be able to hear the editor cry.
Honestly, it doesn't start becoming horrible to work on until you pass 5000.

Also,
Bad Player wrote:
Meph wrote:the 4000 frame trials
...
I DID IT FIRST
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Re: Community news: The QA team... Under New Management!

Post by energizerspark »

Unas wrote:Let's be clear : I won't be soft with anyone that complains about V5 editor or player malfunctions after reaching more than 4000 frames in a single trial. :x
What about V6 then?
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Re: Community news: The QA team... Under New Management!

Post by kwando1313 »

I hope V6 can... handle more frames. ;)
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Re: Community news: The QA team... Under New Management!

Post by Enthalpy »

And I thought my ~3000 frame part from Platinum was pushing it...

Congratulations to Bad Player and ShadowEdgeworth.
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