Community news: The QA team... Under New Management!

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Re: Community news: The QA team... Under New Management! 

Message par Mick » Jeu Jan 10, 2013 9:34 pm

Sligneris a écrit :Quantity doesn't equal quality after all :)

That's the first lesson a trial author has to learn. I'm just planning on making a trial that has the plot and the length of a whole game and I guess, I will hit the 10000 frames by that. ^^
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Re: Community news: The QA team... Under New Management! 

Message par Meph » Jeu Jan 10, 2013 10:51 pm

kwando1313 a écrit :Uh... There are plenty of trials that are over 10000 frames... >_>

In one single trial, or split into multiple chapters? The Editor can't handle more than about 5000 at once.
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Re: Community news: The QA team... Under New Management! 

Message par eighthbit » Jeu Jan 10, 2013 10:53 pm

It could handle 6,900 for TRev, if I remember correctly, but TRev took a lot of time to load completely.
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Re: Community news: The QA team... Under New Management! 

Message par kwando1313 » Jeu Jan 10, 2013 11:01 pm

Meph a écrit :
kwando1313 a écrit :Uh... There are plenty of trials that are over 10000 frames... >_>

In one single trial, or split into multiple chapters? The Editor can't handle more than about 5000 at once.

Oh, you meant 10k in a single part... Ah. I was thinking multiple chapters.




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Re: Community news: The QA team... Under New Management! 

Message par Meph » Jeu Jan 10, 2013 11:04 pm

eighthbit a écrit :It could handle 6,900 for TRev, if I remember correctly, but TRev took a lot of time to load completely.

Yep. And the poor editor just can't handle it. :XD: Just the DOM of the page takes up 80 MB of memory. AAO6 will handle it easily, but for now I can't recommend ever making a trial longer than 4000 frames. That's the absolute limit.

kwando1313 a écrit :Oh, you meant 10k in a single part... Ah. I was thinking multiple chapters.

I see. :XD: Obviously, there's nothing wrong with splitting them into chapters. ;)
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Re: Community news: The QA team... Under New Management! 

Message par energizerspark » Jeu Jan 10, 2013 11:06 pm

Meph a écrit :
eighthbit a écrit :It could handle 6,900 for TRev, if I remember correctly, but TRev took a lot of time to load completely.

Yep. And the poor editor just can't handle it. :XD: Just the DOM of the page takes up 80 MB of memory. AAO6 will handle it easily, but for now I can't recommend ever making a trial longer than 4000 frames. That's the absolute limit.

kwando1313 a écrit :Oh, you meant 10k in a single part... Ah. I was thinking multiple chapters.

I see. :XD: Obviously, there's nothing wrong with splitting them into chapters. ;)

I am going to test the limits of the Trial Editor soon and make a single project with 10,000 frames! BWAHAHAHAHA!
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Re: Community news: The QA team... Under New Management! 

Message par eighthbit » Jeu Jan 10, 2013 11:07 pm

Meph a écrit :
eighthbit a écrit :It could handle 6,900 for TRev, if I remember correctly, but TRev took a lot of time to load completely.

Yep. And the poor editor just can't handle it. :XD: Just the DOM of the page takes up 80 MB of memory. AAO6 will handle it easily, but for now I can't recommend ever making a trial longer than 4000 frames. That's the absolute limit.


How about slightly longer than 4000 frames? Like a few hundred?
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Re: Community news: The QA team... Under New Management! 

Message par Meph » Jeu Jan 10, 2013 11:08 pm

eighthbit a écrit :How about slightly longer than 4000 frames? Like a few hundred?

By that point -- if you listen carefully -- you may be able to hear the editor cry.
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Re: Community news: The QA team... Under New Management! 

Message par energizerspark » Jeu Jan 10, 2013 11:10 pm

>Meph makes thread to announce that ShadowEdgeworth is becoming the new QA leader guy
>We talk about the maximum number of frames the Editor can handle
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Re: Community news: The QA team... Under New Management! 

Message par kwando1313 » Jeu Jan 10, 2013 11:39 pm

Meph a écrit :
eighthbit a écrit :How about slightly longer than 4000 frames? Like a few hundred?

By that point -- if you listen carefully -- you may be able to hear the editor cry.


And when the seagulls cry, none remained.

(Also, hahaha, 4000 max? :p)




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Re: Community news: The QA team... Under New Management! 

Message par Unas » Jeu Jan 10, 2013 11:39 pm

Let's be clear : I won't be soft with anyone that complains about V5 editor or player malfunctions after reaching more than 4000 frames in a single trial. :x
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Re: Community news: The QA team... Under New Management! 

Message par Gumpei » Jeu Jan 10, 2013 11:57 pm

Meph a écrit :
eighthbit a écrit :How about slightly longer than 4000 frames? Like a few hundred?

By that point -- if you listen carefully -- you may be able to hear the editor cry.

Honestly, it doesn't start becoming horrible to work on until you pass 5000.

Also,
Bad Player a écrit :
Meph a écrit :the 4000 frame trials

...

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Re: Community news: The QA team... Under New Management! 

Message par energizerspark » Ven Jan 11, 2013 12:10 am

Unas a écrit :Let's be clear : I won't be soft with anyone that complains about V5 editor or player malfunctions after reaching more than 4000 frames in a single trial. :x

What about V6 then?
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Re: Community news: The QA team... Under New Management! 

Message par kwando1313 » Ven Jan 11, 2013 12:13 am

I hope V6 can... handle more frames. ;)




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Re: Community news: The QA team... Under New Management! 

Message par Enthalpy » Ven Jan 11, 2013 2:53 am

And I thought my ~3000 frame part from Platinum was pushing it...

Congratulations to Bad Player and ShadowEdgeworth.
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