Scene Updates Broken

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Scene Updates Broken 

Message par Ise no Kami » Sam Déc 09, 2017 5:49 am

So, this has happened to me twice. Essentially, if I have two major events going on in one investigation location at different times (for example, an intro scene for the day at Wright and Co., followed by something plot relevant there later), it would make sense to make two separate scenes, give them the same location name, and swap them out when it's time for the new event.

If you do this, the second version of the location will not load properly when you move there. The music you may have set will play, but nothing else on the screen will change. Pretty sure it bugs conversations too. Is there a way to fix this, or at least get around it?
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Re: Scene Updates Broken 

Message par Enthalpy » Sam Déc 09, 2017 2:12 pm

I've done the exact same thing in my trials, and it worked. I've seen the exact same thing work in trials I played two weeks ago. This leads me to suspect that your problem is in your particular trial, not the AAO engine. Send me a link to your trial, so I can see it.
[D]isordered speech is not so much injury to the lips that give it forth, as to the disproportion and incoherence of things in themselves, so negligently expressed. ~ Ben Jonson

Current AAO Development Priority: Issue #124+: Psyche Lock Back Conversation
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Re: Scene Updates Broken 

Message par Enthalpy » Sam Déc 09, 2017 10:18 pm

As suspected, this was a problem with the trial, not an engine error.

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[D]isordered speech is not so much injury to the lips that give it forth, as to the disproportion and incoherence of things in themselves, so negligently expressed. ~ Ben Jonson

Current AAO Development Priority: Issue #124+: Psyche Lock Back Conversation
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