Okay so I played this with hersh and figured the best way to approach this, like anything I do in company, was read the dialogue out loud. Now, for ease of differentiating between characters, I applied different voices for them:
Sayaka - Christian Bale Batman
Madoka - Whimpy Voice
Mami - Angry Texan
Kyouko - Frat Boy
Homura - Hersh
Lady teacher - I just sung her lines
- "If she were outside of the school, in the midst of this large-ass city, she would've totally been found by now! Which means that the only logical assumption is that she's at the school, where we have literally hundreds of people walking down every hall."
- Everyone is food. Why is there so much foooooooooooooooooooooooooooooooooooooooooooooooooooooooooooood.
- Generator's out. We can't move the curtains so everything is dark and you can't be thought, classes dismissed.
- how does kyouko know all this stuff about the sewers
- oh i guess its a story for another time
- SEWER SCENE FOUR LINER NEVER FORGIVE NEVER FORGET
- It seems that the judges forgot to point out a central feature. Waiting for Kyouko in the sewers to check the coast is clear in real time
- The investigation section, while pretty short and straightforward if you visit the right location from the beginning, was pretty entertaining. (Thankfully, hersh managed to solve dat magical box puzzle in her head because she's a genius or whatever pft).
- Also I like how the thing on the office door is like: "If you need to go into my office, then you should know where it is. But if you don't, this is where it is." Why even hide it in a book then? If a student sees it, they'll find the book and have the exact same trouble of getting to the key as a worker would in solving the puzzle.
- also dat porn joke
- also you gotta love the principal that has a fingerprint lock in his comp, it's supr important guys
- In my opinion, the cliffhanger could've been a bit better. While it's interesting and I'm pretty sure I have an idea of where it's going, I feel like there could've been a bit more for the player to be like "oh snap where is this gonna gooooooo???" instead of just "oh, well that's weird" that we have now. Still, I suppose you couldn't have very well had a monster pop out or anything, so this is good enough.
Overall, I liked it. Obviously, I can't exactly comment on much since the mystery part is only really beginning (I think at least). So, yeah, I'll see how this plays out. Hopefully it gets finished, because enigma was quite right - this suffers none of the problems BondS did. You could understand the relationship of the characters relatively well from their interactions alone. One thing that did irk me that their personalities aren't fully fleshed out (to me, at least). Madoka would be the normal one, I guess, Sayaka the smart one, Mayouka the adventurous one, Homura the quiet one and Mami... well, iunno much about her, to be honest. Yet the dynamic of the group I think I still don't fully get. (For example hersh mentioned off-hand that in the show Sayaka is "mean" - not literally of course - to Mayouka or something to that like or someone is mean to someone in that relationship). That sort of thing in terms of dynamics. Still, I don't actually mind it all that much. If it keeps the needless exposition out and has a chance to be established later on, then I'm completely fine with it, really.
There were also parts in the dialogue - specifically, when it comes to explanations, important plot-relevant threads or some such things - where I felt like the voice of the character would be replaced with yours, just so you could be certain that the player gets it. Iunno, just stuck out to me a bit.
sooooo much foooooooooooooooooooooooooooooooooooooooood talk