A title with a deep hidden meaning. (or at least I want the players to think that.)
After the trial of Vera Misham, Apollo begins to think about the meaning of being a lawyer. However, life continues, and since this is AA, crazy cases keep happening, and he gets dragged into a complex net of mysteries and conspiracies that have more to do with him than he might have imagined. Can he find the answers he searches for during those trials, or will he go down? One thing is certain, he doesn't fight alone!
Apollo will meet new friends and foes during this journey, and you might even play as someone else in some cases! You should already be familiar with Apollo, Trucy and Phoenix. So let's look at some of the other people you will meet.
She is a little arrogant and tends to look down on people below her level.
While her reasoning ability is outstanding, she acquired most of her knowledge through books and sometimes tries to apply concepts of fiction to reality, which can cause her to get easily distracted by some minor detail which isn't important at all.
Dislikes: Someone not agreeing with her theories.
She also belives in fate, and is a fortune-teller herself.
She loves to randomly draw a tarot card to look into the future, even though that's not how you're supposed to use them.
Likes: Riddles, math problems
Dislikes: Incompetency, Abuse of the weak
She claims to have found an answer as to what a perfect prosecutor is, and her win ratio is over 99%.
Likes: Herself, her whip
Raven - One of the members of JP. For unknown reasons, this person always commits crimes in a way that makes them next to impossible to solve them. You won't ask "Who did it?". You'll ask: "How is this crime even possible?"
Vampire - Seems to actually think of herself as a vampire. Her crimes tend to be committed in a unnecessary brutal way. You could say that Raven tries to attack the mind, and this person tries to attack the heart.
I managed to get some names/codenames of other members, but the information about them still needs to be confirmed.
That's it for the characters of the play, now for the actual trials.
-Note that the plot introductions do of course contain minor spoilers. Nothing big, but if you want to tackle the cases without knowing a single thing beforehand, you might want to skip reading those.
1.) The Virtual Turnabout
Best trial of 2010
The Calisto Yew Award
Best trial of all time
-present Notes on shoes on the last statement
-present Safe on third statement
-Exhaust all talk options
-All talk options
-All talk options again
2nd floor hallway:
-All talk options
-Examine the books to the left side
-Examine the gun on the right side
-Examine the chair in front of the blood
-Examine the book on the small desk next to the chair
-Examine the bloody footprints between the gun and the small desk
-> Move back to the foyer
-> Present the diary
-> Present the strange bookshelf
-> Move back to Mr.Doe's room
-> Examine the bookshelf again
The right order is:
1.The Devil's kitchen
2.The Chronicles of Maria von Enizburg
3.Elizabeth the nun
4.Curse of the doomed monocle
(All the books have something to do with certain people
kitchen refers to a cook, got it? The butler wears a monocle.
The two others have even names of the persons in the cover, come on it wasn't
that hard to figure out, was it?^^)
->Move back to the foyer, something should be happening if you did all of the above
-press 3rd statement
-present the secret safe on the revealed statement
-present the butler
Done! Wasn't that hard, was it? Shame on you if you needed this.
-Just press all statements to proceed
-Press the 6th Statement. Ask about the time. Then present James Richter's profile to the added statement. (Careful: If you asked about the sandals you will have to press the 6th Statement again to switch the added statement to the right one.)
-Present Apollo's notes on the number of shoes
Time for James Richter's testimony:
-Press the 2nd statement and have a statement added. Present the mysterious document on the added statement.
-Present the bookshelf when asked about the real meaning of the diary.
-Hear the verdict...NOT. Of course you have to object!
-Next choice. You called the witness to confirm an alibi.
The cook's testimony is next:
-Present the gun on the third statement.
But he won't give up so easily.
-A final statement will be added to the testimony. Present the vase shards on that one.
Now it's time for Mrs.Doe:
-Don't press, unless you want to read funny conversations with a small penalty.
-The 5th statement is an exception. You'll have to press that one.
-She'll change her statement. Press the new statement.
-When given the choice, ask about the documents.
-Ask how she obtained them.
Finally you get your new statement.
-Present the documents on the final statement.
-Look at the date
Massive testimony, easy solution.
-Press for more info or just ignore everything and present the door on the 5th statement (about her entering the room)
-Next choice: The only thing that could make sense to lie about is the number of keys.
Enjoy some crazy theorizing.
Final piece of evidence:
-It's....the gun!! If you have enough health left you may fail once for some really crazy objecting.
That's it. Enjoy the ver- someone ruining it all. Sorry, you'll have to wait for the next part to get the solution. ^^"
-1st Testimony: Last statement -> Present vase shards to remind her of her sin!!!
-2nd Testimony: Press 3rd statement, ask about the vase -> Press 4th statement, location of the shards. No penalties, easy.
-Raise objection or see what happens, makes no difference.
-Why could it have happened the way the witness described it? -> Present the shards again.
-Choose "To hide her fingerprints" Though in reality, the other option is true as well, but it doesn't help your case.
-The thing one naturally wouldn't want to bear one's finerprints? Hmmmm, THE GUN, PERHAPS?
ok this is where the nightmare begins. Weakhearted people quit now!
3rd Testimony: This is a minefield, proceed with caution. Press the 2nd statement and demand an answer. It will seem like you'll get owned but she adds something instead. The added statement is at the very end of her testimony. Present the crumpled paper. This one's mean since it was never said that it's the combination, but I think it was still obvious enough.
-choose "There's a very easy way" , unless you're one of those who fail on purpose.
-How do we check who's lying? How 'bout testing it on the safe? (the defendant's, not the hidden one!)
-choose "I don't agree", there's no penalty for despairing, though
-Unlimited Penalty#1: Present Mr. Doe's profile. Note: There's a sad ending if you screw up here.
*A wild Phoenix has appeared*
-The autopsy report contradicts with your theory, but no matter what you choose Phoenix will explain it anyway.
-choose "He didn't have a key". Sometimes you have to be reasonable...
-choose "Mr. Doe unlocked it" , this one should be easy. One choice can't really be and the other is completely ridculous...
-choose "It's impossible" Stay on the ground, man! Impossible things stay impossible!
-choose "It was not locked" I love how the player does always have to pick the negative choice...
-Present: the chair! It was in the room, it wasn't paid attention to till now. In fact,
it was the only thing never mentioned again after discovery, just how clear can a hint be?
-choose: "he didn't get out" I like the liquid option, though. Maybe the culprit was a snowman? Window can't be, if
the window was open that would have been mentioned somewhere, wouldn't ya agree?
Unlimited Penalty#2: The final line of defense, the second examination of the door. Present Walter's profile.
Second check has to make sense, how can it make sense if someone else was the criminal?
Note: Failing on this one will also lead to the sad ending.
Do you really want Apollo to go emo that much?
Final Testimony: For a final testimony, it's not that hard. Press third statement -> Present bloody footprints
on the added statement.
*Oh no Phoenix won't go down THAT easily*
-Present the sandals! Phoenix will screw a bit with you.
-Present....the vase shards! Oh, I really love how some vase shards are used three times and are the final piece of evidence!
Watch how the criminal gets owned with logic and just gives up without manic laughter. What did you expect? Not all the villains go down dramatically!
-Watch the credits
-Hate me for the ending
2.) Turnabout Detective Girl
Best crime in a trial or investigation
The Quercus Alba award
The Dahlia Hawthorne award
Best use of custom sprites
-Examine the drawers on the left side
-on the bottom edge of the screen, there's a little blood. Don't miss that.
-examine what's lying on the desk... it's a small but important note
-Examine the right hand of the victim's shape... it's formed like a gun ohmygosh a cyborg!
-Those points on the wall are bullet holes.... don't miss them
-Examine the paper pieces on the floor... near the drawers.
-Exhaust all of Ema's talking options
-Next is the little test:
-Choose whatever you like for the first two questions. It doesn't really matter.
-You can choose whatever you want on the third question as well, but it does kinda influence what will happen after that.
Route A(if you did choose Murder):
-Present dying message on last statement. Easy, isn't it?
-Present the door on the statement that mentions that he barricaded the door.
Route B(if you did choose Suicide):
-Present dying message on second statement. Strange, isn't it? It can be used to argue both ways...
-Present the gun data on the fourth statement. ...Really mysterious, isn't it?
Then the paths merge back together.
-You'll find yourself in front of a house, examine the door (not the pointless gate)
-go back to the crime scene and present the witness testimony to Ema
-go to the detention center and talk to that aggressive guy.
-Just try to talk to him and present the witness testimony again
-Present the threatening letter and the bloody message to him, then you'll have all 4 talking options
-exhaust all options and you'll get back to the mansion, then you'll just have to do some more talking
-and that's it, it doesn't matter what you discuss with Rune
So I see you're having troubles to perceive the truth. That's why you're here.
What a pity, but worry not! Help is near, given by me! The fabulous, wise, trustworthy overseer of this world: Rune!
1st Testimony (Ema):
-Press the second statement to reveal the glorious autopsy report.
-Press the third statement. You have a problem with the dying message! Shove that autopsy report into the prosecution's face to proceed!
-A question will arise. Of course you have a problem! There's always a problem!
-Next up is a CCE. No m,atter what you do, it's possible to proceed. I'll let you figure out the right response yourself.
2nd testimony (Mik Hikimori's 1st)
-Curses! A malicious otaku has left his lair to threaten your case! And his testimony seems solid!
First of all, press the third statement. After that, press the new third statement. Ask him why he looked out.
He says the gunshot was the reason. But wait! Right in his very next statement, he mentions that he heard a gunshot AFTER that! That'd make 2 gunshots, make him aware of his critical failure by presenting his own testimony to the 4th statement. (or the "translated" version of it. Doing it on the non-translated one will lead to slightly different dialogue. xD)
3rd testimony (Mik Hikimory's 2nd)
-How stubborn. This one seems contradiction free. Present the autopsy report on the 4th statement and see for yourself.
And with that, the first court phase of this case is ove- OMGWTFBBQ!?
4th testimony (Naota Feykneme's 1st)
A troublesome shady foe has appeared. This one's really tricky.
-Press the first statement. Ask him about the pictures he draws.
-Press the 4th statement. Ask him whether he followed the defendant into the house.
-Press the 7th (final) statement. Ask him about this testimony.
-Press the 3rd statement. Ask whether the defendant was carrying something else at that time. You have a problem now! Present the suicide note there!!!
5th testimony (Naota's 2nd)
-Present the barricaded door on the very first statement. Like a boss.
-He's tough and has another excuse. Present the suicide note to deny it!
6th testimony (Naota's 3rd)
-Oh come on! Okay, present the barricaded door on the 7th statement to logic stomp him yet again.
-Geez, another excuse. Now present the threatening letter or the dying message on the new statement. (about him leaving while the defendant was busy in the room.)
-Your cavalry charge has been denied yet again. Could there be a problem with this new piece of evidence? of course there is! Choose yes, there's always a problem!
-Ignore all that complicated stuff about the events. Just say you have a problem with no event in particular and present the victim's profile.
-Even that wasn't enough!? Fine, those two events seem to contradict each other. But, just as always, both are co- Wait... why would both be correct? Don't just assume things like that! The recording is obviously flawless so the only thing that could have been manipulated is the meeting!
-What the-!? Even that manly logic wasn't enough to finally take him down? Fine, the murderer tried to hide the time of the murder. "B-But the autopsy rep-" No. Real men don't give a damn about some silly autopsy report! The barricaded door will explain it all!
-There we go... waitwha-*RANDOM CLIFFHANGER*
4.)A Village full of Turnabouts
Coincidentally, it's held near Phoenix' place, but she has no time to visit him. Or so she thought.
Due to a incident which shakes the whole nation, the congress has to be cancelled. Von Karma's assistance is requested to help with said incident. Surprisingly, she refuses and decides to visit Phoenix instead. She has some questions about Apollo's last case, since a person related to her was involved. However, all she finds at the agency is a strange letter with a riddle written on it. Where are Apollo and Phoenix? Can she win the game the cuplrit plays with her and rescue them?