- Round 1 - Let the Games Begin, eh?
- Rounds 2 & 3 - A Hot Cup of Omniscience
- Round 4 - The Sound of Payne
- Round 5 - Omniscient Lightning
- Round 6 - Blakebeard's Tricks
- Round 7 - The Omniscients Are Out! (Skip to Part 2)
- Rounds 8 & 9 - The Final Round (Not Finished)
Synopsis: Some of your favourite Ace Attorney characters are the latest contestants on The Omniscient Game, a game show in which the contestants each have their own lawyer, who is trying to prove that they know more than anyone else! Join Phoenix Wright, Dick Gumshoe and Maya Fey as they go head-to-head against Winston Payne and his niece Lisa LeBlanc, and Franziska von Karma and her contestant Bill Blake. Who will walk away from this once-in-a-lifetime battle with the million-dollar cash prize?
Spoiler Check: This game uses characters and eludes to plot points from the games "Phoenix Wright: Ace Attorney" and "Phoenix Wright: Justice For All". It also uses music from the afore-mentioned games, along with some music from "Trials & Tribulations". It contains one character from "Apollo Justice", and one from "Trials & Tribulations", however there are no spoilers from those games at all.
--- Final Round Statement Submissions ---
Submit Your Statements Here!
It is time once again to collect statements from you, AAO members, for the Final Round of The Omniscient Game (which will be coming after Round 7 is released). In preparation, please submit your statements for the final battle of knowledge! (Note: if you have already submitted statements for the Lightning Round which were NOT in the game, then there is no need to re-submit them; I still have them).
you can submit any statement you like, within certain guidelines:
- It must be objectionably true and be easily verifiable.
- It must be about the real-world, not a fictional one (for example, nothing from novels or television shows).
- Please do not submit any more statements about video games! I already have more than enough of those, and they likely won't be used very often (for sake of broader knowledge and variety).
Click on the link below, and then enter a TRUE statement. Provide 3 FALSE versions of the statement as well, by providing alternative words. For example:
In 1861, Abraham Lincoln became the 16th President of the United States.
In 1681, Abraham Lincoln became the 16th President of the United States.
In 1861, Ronald Reagan became the 16th President of the United States.
In 1861, Abraham Lincoln became the 16th President of Japan.
You will have to break up your statements by words, so it will look more like this:
In |1861 |, |Abraham Lincoln | became the 16th President of | the United States |. |
To do this, simply click on the following link and enter in your statements! They will automatically be submitted to me once you click the "Submit" button:
Final Round Statement Submitter
--- Round 6: Blakebeard's Tricks ---
After months of anticipation, it is finally time for Phoenix and Gumshoe to take Blake and von Karma head on!
- Thanks again to flitchard for his help with scripting, and to him and Trialman for making bug reports!
- This is the biggest round yet, at almost 4000 frames! A lot of frames have been dedicated to choosing the "wrong" answers, so please don't be shy to test them out!
- This is also a very challenging round. Whereas the Lightning Round worked your reflexes, this round will be working your brain muscles. If you are having trouble, please refer to the hint guide below.
- I have changed the scoring at the end of the round so that the totals are given (how many true, how many false, etc) however, it does NOT give a statement-by-statement replay. This is to prevent spoiling the answers for when you play again!
- I plan to post all my custom sprites/backgrounds in my Art thread after a week or so (so they don't spoil the game for anyone).
- Please leave your impressions as a post! (And please put spoilers in spoiler tags!)
--- Round 6 Hint Guide ---
Statements 1 and 2 are fairly straight-forward, however for the rest of the statements, von Karma and Blake have snuck in a number of tricks. To help you out, here are some hints. Try reading Hint #1, so see if that suits you. If not, then read the next Hints. I have broken the hints down bit by bit, so as to not give too much at once.
Welcome to the Lightning Round, the fast-paced round of The Omniscient Game!
Before you get ready to play it, please read these notes:
- Special thanks goes out to E.D. Revolution, for submitting statements AND doing extensive bug-testing, flitchard & LilGav also for bug-testing the round, and Ryu Ushiromiya, Bad Player, oyeah1988, Skipper314, Trialman, Solfege (my wife!), kwando1313 and those anonymous others for contributing the statements for this round. It's thanks to you guys that the facts and statements in this round are so interesting and contain such variety. So thank you!!
- This round will likely be MUCH more challenging for most people than previous rounds, because the round has many statements, and is timed. The information to answer the questions IS provided, but not all at once. If you find the round too difficult on your first try, you will receive help so that you can try again! So just keep on going: you'll eventually get a good score when you become OMNISCIENT!
- Thank you VERY much to the massive amount of statements that I've received from many people! I received over 80 statements! However, I could only include a small portion of those in the actual game. As such, I tried to include at least 1 or 2 statements from each submitter. Also, I've had to make some adjustments to some of the statements to make it work correctly within the context of the game. Please don't be upset with me if the statement you submitted is not the same as the one in-game. However, if there is a problem with the new statement itself, please inform me about that.
- If you see ANY statements in the game that you submitted, and yet your AAO username is NOT in the credits, it means that there was no username submitted with the statement. Please PM me right away so I can give you credit!
- If there are any statements in the game or in the evidence that are inaccurate, please PM me the corrections so that I can verify it and fix it up as soon as possible.
- There are bugs that I am already aware of. They are very annoying, and may be annoying for you too, but there is nothing I can do about them. One of them is that the timer does not always count-down correctly: it occasionally begins somewhere in the middle. If anyone knows how to fix this bug, please tell me! Another one is that there is a lot of pause right before a new statement is given. This is because the game is loading a lot of variables, and I cannot make the loading of a variable faster than 1 cs, which adds up quickly. Please do not report these known bugs: as far as I know, they cannot be fixed.
--- Round 4: The Sound of Payne ---
Flitchard and I are pleased to present Round 4 of The Omniscient Game! This round is based on the idea that we should make Payne a playable character for one round when he goes against Ms. von Karma, and based on the topic idea suggested by Round 2/3 play-tester Tap. This round is a collaboration with flitchard, who really likes Mr. Payne and had some great ideas for his round against von Karma, and he wrote her responses for Statements 5 and 6.
Because you are not playing as Wright & Gumshoe, YOU can decide how Payne plays out the round. This round is more about story and decision more-so than your attempt to win the game.
Thanks a lot to Ryu Ushiromiya and Skipper314 for playtesting and bug reporting!
You can obtain my custom sprites (including front sprites for Winston Payne) here.
SFX:
- Dink - This SFX is used when the player clicks on the continue button after a the typewriter "Time/Date/Place" information.
- Display Evidence - This SFX is used whenever a piece of evidence is displayed. Look at my
- custom sprites if you want the animation of the evidence coming on and off the screen.
- Computer Bootup - I forget what this was originally used for in the game, but I used it as the SFX when the laptop boots up.
- Gallery Loop - A longer version of the gallery speaking sound effect.
- Swanky Swing (Donkey Kong Country 2) - Used as The Omniscient Game theme song. It just fits it perfectly.
- Wrinkly's School House (Donkey Kong Country 2) - Winston Payne's OBJECTION! music.
- Hunter's Chance (Final Fantasy IX) - Franziska von Karma's OBJECTION! music.
- Remix 4 (Rhythm Heaven) - Used for the Burpo Burger scene.
- Round 2 is played by the NPCs, so while it is being played the story will take over until Round 3.
- Round 3 involves Gumshoe as the contestant, grilled by Payne. Choose what you say wisely!
- There are 7 statements, 3 selections and 2 possible responses for each one, producing 42 possible paths! Each game, you will only see 7 of them. Therefore, replay the game for a whole new experience!
- This Round was able to be released this soon thanks especially to my wife and to Tap for extensive bug-testing.
- Tap's bug reports and feedback were excellent, and as such, he will be selecting the next topic for Rounds 4 & 5 of The Omniscient Game!
- Please leave some feedback; it means a lot to me! Enjoy!
This is my first original "trial" submission. I say "trial" because it is actually a much different game than most trials.
Rather than using the court system for trials, it is uses it as the location of a game show which quizes the player with real-world trivia.
However, it is still done in AAO style, including characters, settings, storylines, etc.
My purpose in making this was many-fold:
- I had a job for 3 years during time at university programming games that could be used in an educational setting. As such, I was curious about the ways in which the AAO system could be used for educational purposes.
- I wanted to try and make extended use of the AAO trial editor by creating a very different kind of game with it, while using its features. This helped me become more familiar with the system.
- I am in the process of working on a serious trial, however I would like to spend a lot of time thinking and planning it out. As such, this was a way I could get right in there and make something right away, since I like to DO more than PLAN.
- I enjoyed the liberty of making the characters do things that I personally find quite funny. I hope you share my sense of humour!
- In the real games, when you choose "wrong" answers, you usually get a generic "you chose the wrong answer" response. However, I tried to make it so that you could continue along with your bluffing, AND that there would be some witty responses to these. As such, PLEASE try delibertally getting some of the answers wrong, as some of them have quite interesting or unique out-comes...
Enjoy!