[T] Turnabout Curtain ●

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DeeYo
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Re: [GK2][T][CE] Turnabout Curtain ○

Post by DeeYo »

Spoiler : :
Cross is Nick is Cross is only a hallucination caused by Beatrice. PAY ATTENTION
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kwando1313
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Re: [GK2][T][CE] Turnabout Curtain ○

Post by kwando1313 »

*cackle*
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DWaM
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Re: [GK2][T][CE] Turnabout Curtain ○

Post by DWaM »

Detective Luke Atmey wrote:
Spoiler : Part 1 Spoilers :
Wait, wait, WHAAAAAT? Cross is Nick... Or is Nick Cross? I AM SO CONFUSED!
Oh, don't worry.
Spoiler : :
Once you finish Tomorrow, it'll be even more confusing. :awesome:
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Sligneris
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Re: [GK2][T][CE] Turnabout Curtain ○

Post by Sligneris »

The longer I play, the better it gets. :D

However...
Spoiler : :
The moment Godot's introduces us to Rokkenjima case I realize we kinda have Umineko spoilers, right? Well, it must be more enjoyable for someone who actually played it. :lol: And it leaves me actually a bit more clueless than I would be after playing the game.

Also, the colors thing... Too bad I did not pay attention to them earlier. :( I can follow it, but I'm not too sure I can figure anything out :?

Also, from what I know "-jima" is like "Island" in Japanese, right? Now I think of it, Rokken Island would also sound quite good. :P Just a suggestion, you can make out of it whatever you want.

Anyway, great job so far, but isn't it a bit too long for a prologue? :lol: Had a little trouble when few textboxes got bugged and I couldn't read what was in them. :?

Oh, and Godot's "confident" pose doesn't show teeth after he finishes speaking. You could want to fix this.

And... I wonder if you'd use that... I can offer you custom sprites of Edgeworth and Maya. PM me if you are interested.
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Re: [GK2][T][CE] Turnabout Curtain ○

Post by kwando1313 »

Sligneris wrote:The longer I play, the better it gets. :D
Replying to the stuff I can reply to in red.
However...
Spoiler : :
The moment Godot's introduces us to Rokkenjima case I realize we kinda have Umineko spoilers, right? Well, it must be more enjoyable for someone who actually played it. :lol: And it leaves me actually a bit more clueless than I would be after playing the game.

Not really. The events in this Rokkenjima aren't anything like what happens in Umineko/Chiru.

Also, the colors thing... Too bad I did not pay attention to them earlier. :( I can follow it, but I'm not too sure I can figure anything out :?
It's possible to solve the mystery without the colours, it's just that the colours make it easier to solve.

Also, from what I know "-jima" is like "Island" in Japanese, right? Now I think of it, Rokken Island would also sound quite good. :P Just a suggestion, you can make out of it whatever you want.
Nah, it's called Rokkenjima in the game, so we proooooobs should keep it the same.

Anyway, great job so far, but isn't it a bit too long for a prologue? :lol: Had a little trouble when few textboxes got bugged and I couldn't read what was in them. :?


Oh, and Godot's "confident" pose doesn't show teeth after he finishes speaking. You could want to fix this.

And... I wonder if you'd use that... I can offer you custom sprites of Edgeworth and Maya. PM me if you are interested.
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Sligneris
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Re: [GK2][T][CE] Turnabout Curtain ○

Post by Sligneris »

Spoiler : :
I wonder... Did Godot react in any way after showing him portrait? I already missed that part and I'm not sure if I should show it to him. :?

Also... That edit of cryptic sprite looks weird. You can use this, if you want. ;)

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Yeah... And other than that, this "four people in mansion" riddle is insane. Now I skipped it and I feel dumb. :?
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Re: [GK2][T][CE] Turnabout Curtain ○

Post by Scarlet_black »

So I guess my request is this.

Could you post a "color guide" or refer us to a guide that tells us all about the colors?

I would appreciate it.
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Re: [GK2][T][CE] Turnabout Curtain ○

Post by kwando1313 »

There is one. If you say "I haven't played this before" it tells you what each of the colours represent... >_>

Buuuuuuuuuuuuuut, if you're looking I can basically describe what each of the (special) colours are...
Spoiler : :
Red is the undeniable truth. Anything stated in red is the truth.
Blue is for making theories.
Purple (I'm not sure if this is the right purple, but whatevs...) is an undeniable truth as well... Unless it's used by the culprit, which is defined as one who kills after March 1st of the year of this case.
That shooooooooould be it.
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Re: [GK2][T][CE] Turnabout Curtain ○

Post by Scarlet_black »

What about orange?
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Re: [GK2][T][CE] Turnabout Curtain ○

Post by kwando1313 »

Standard AA colours. I really don't need to explain those, right? >_>
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Re: [GK2][T][CE] Turnabout Curtain ○

Post by Scarlet_black »

No. It's cool. Just making sure.

So purple is true except if it said by the suspect? I'll be sure to take note.
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Re: [GK2][T][CE] Turnabout Curtain ○

Post by Scarlet_black »

Having trouble with the third riddle.
Spoiler : Riddle :
7:03 - Black, Green (Pharmauteal guy), Yellow, Red All Enter A Island
7:06 - All enter a Mansion.

Only THEY ARE ON THE ISLAND

7:10 - Black and Yellow are in the lounge, talking and drinking.
Red is in the library
Green is in the hallway

7:15 - Yellow, Black, Green in the library
Red is in the lounge

7:35 - All members are in the dining room

ANYTIME MORE THAN TWO PEOPLE ARE TOGETHER NO ACTION CAN SAFELY BE
ACCOMPLISHED WITH STEALTH.

ALL ARE ALIVE AT THIS TIME

7:50 - Black, Red, Green are in the lounge
Yellow is upstairs

8:10 - All are gathered in the library

ALL ARE STILL ALIVE

8:20 - Green And Red are in the hallway
Black and Yellow whereabouts are unknown. BOTH MEN WERE IN EACH OTHER'S SIGHTS. NO ACCOMPLICES.

Black is dead in his room. Yellow is dead in her room.

Yellow is shot in the head. Mr. Black didn't receive any wounds caused by Ms. Yellow.
Keys are in the opposite rooms in the other victims pockets.

THE MURDER WEAPONS WERE FOUND AFTER LOOKING AROUND THE TWO ROOMs.
NO SECRET PASSAGES.THE ROOMS CAN ONLY BE OPENED WITH THE KEY.
NO FURNITURE OR TRAPS.
WINDOWS CAN ONLY BE OPENED AND CLOSED FROM THE INSIDE.A HUMAN HAND MUST CLOSE THEM.
BOTH WINDOWS WERE CLOSED AT THE TIME OF MURDER.
WINDOWS WERE NOT FACING EACH OTHER.
BEFORE THE DISCOVERY, BOTH KEYS WERE IN THE POCKETS OF THE VICTIMS.
NOBODY USED WINDOWS. NOBODY HID IN THE TWO ROOMS.
BOTH DEATHS WERE A MURDER.
NOBODY WOULD MISTAKE SOMEONE FOR SOMEONE ELSE.
These are the conditions. Now it's my turn to decide what happened. But I can't figure this out. So far, here is where I am. I need a hint to get started.
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Re: [GK2][T][CE] Turnabout Curtain ○

Post by DWaM »

Sorry, but no hints. :P As I've seen, the mystery is indeed solvable without them, so I imagine it should be possible for you to put it together, as well.
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Re: [GK2][T][CE] Turnabout Curtain ○

Post by Scarlet_black »

Then at least a thought process.
Spoiler : Thought Process :
First off, I'm assuming that Green and Red aren't responsible for what went on. How do I know? Because the locations of Yellow and Black were unknown to both of them at 8:20.

Secondly, my thoughts are that Black murders Yellow since Yellow didn't fight back. Black locks the door on the outside and then goes into his room. He can lock his door from the inside because like most house doors, locking from inside does NOT require a key. (THIS OCCURS AFTER 8:10).

So the question is...How does Black die? It cannot be an accident, because you already specified that it was a murder. Given this, I believe Black had to die through indirect means. I think perhaps at 7:10, Yellow poisons Black. This poison doesn't instantly kill him but rather gives him an hour to live.

The windows could not be used since there is no reason for their use. Therefore, I believe this solves the locked room problem. Except it doesn't. :random:
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Re: [GK2][T][CE] Turnabout Curtain ○

Post by DWaM »

Actually, that's wrong.
Spoiler : :
Locking a door from the inside DOES require a key. The entire mystery is just pointless if it doesn't. :P
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