The moment Godot's introduces us to Rokkenjima case I realize we kinda have Umineko spoilers, right? Well, it must be more enjoyable for someone who actually played it.
And it leaves me actually a bit more clueless than I would be after playing the game.
Also, the colors thing... Too bad I did not pay attention to them earlier.
I can follow it, but I'm not too sure I can figure anything out
Also, from what I know "-jima" is like "Island" in Japanese, right? Now I think of it, Rokken Island would also sound quite good.
Just a suggestion, you can make out of it whatever you want.
Anyway, great job so far, but isn't it a bit too long for a prologue?
Had a little trouble when few textboxes got bugged and I couldn't read what was in them.
Oh, and Godot's "confident" pose doesn't show teeth after he finishes speaking. You could want to fix this.
And... I wonder if you'd use that... I can offer you custom sprites of Edgeworth and Maya. PM me if you are interested.