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As a relatively new user on AAO, I've been planning/writing a few potential fan cases of my own and have been having trouble coming up with compelling murders. After reading several trial writing guides and tutorials (and a failed attempt at ignoring the advice they gave me), I'm convinced that planning is a mandatory and key part of developing a new case. However, when I look at my pseudo-scripts, I'm struggling to balance detail and nuance with intelligibility. I generally have a pretty good idea of how I want my characters to change and grow over the course of the case, and I also have a pretty decent grasp of the overall plot elements and story I'm going for, but when I go digging into the details, things fall apart. In short, I have the broad strokes story and themes in mind; it's just the crime writing that kills me.
Maybe it's a lack of imagination (and a definite lack of experience), but my approach to the "work backwards" theory of murder mystery writing doesn't seem to be helping me much. I add and toy with potential "gimmicks" on top of a basic outline, but they don't feel natural and/or make the case convoluted and uninteresting in general. In a simple A shoots B and frames C scenario, I try to create believable witnesses without making any one of them obviously the killer or innocent. What I end up with is lineup of suspects who are all habitually equipped with gloves, silencers, and ridiculously effective sedatives to perfectly steal the weapon, kill B, and frame C. I feel like I'm always creating lame excuses for A's fingerprints to NOT be on the gun while C's prints are, and my attempts to create the pieces of evidence that can be "flipped" or explained from different angles are pretty weak and telegraphed. In addition, with crimes involving framing the defendant, I've pretty much only come up with plot convenient physical disguises (another "gimmick"), environmental factors (fog, blackouts, etc.), or the classic "stranger syndrome" (where no one knows each other) as valid ways to approach writing those cases. With crimes involving framing, witnesses become even harder to write because they are either oblivious or fooled by some disguise/misunderstanding. Not that there's anything wrong with the gimmicks I mentioned earlier - they're perfectly valid answers in other cases - but I feel like I keep coming back to those three over and over because I'm trying to write a framing story, not because they necessarily fit with the setting or plot.
If it isn't obvious, I'm not very experienced in fiction writing. I'm well aware that it is completely possible to write compelling, interesting cases. I'm almost finished playing the original PW trilogy and have been exposed to most spoilers for the other games, so I know how coherent stories are totally possible. Plus, a few fan cases here on AAO have surprised and impressed me with tight stories and gameplay on par with the canon. At this point, I think I just need to be exposed to more fan cases to see how people deal with these problems. One thing I've picked up already is that I don't think I'm taking advantage of the setting surrounding the case enough to create room for doubt/theory building.
So, to skip my semi-rant to the relevant question: Can anyone make any recommendations for fan cases here on AAO that would be worth checking out as a "good example" to study for writing help? Thanks!
Developing a fancase "palate"
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- Enthalpy
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Re: Developing a fancase "palate"
I'm less happy with the "work backwards" theory of murder mystery writing myself, nowadays, and I want to revise that tutorial, but it's on a long to-do list of mine.
You described the specific example of your problems getting a way for framing the defendant to work, but can you describe the general problem is in more detail? "when I go digging into the details, things fall apart" is vague. Is this problem just when you're trying to come up with the crime?
You described the specific example of your problems getting a way for framing the defendant to work, but can you describe the general problem is in more detail? "when I go digging into the details, things fall apart" is vague. Is this problem just when you're trying to come up with the crime?
[D]isordered speech is not so much injury to the lips that give it forth, as to the disproportion and incoherence of things in themselves, so negligently expressed. ~ Ben Jonson
Re: Developing a fancase "palate"
If I'm interpreting your question correctly, I believe you're asking about the problems I have with the specifics of the murder itself beyond just the framing stuff. I'll give a rough outline for a case I had in mind and then talk about the problems I have with it.Enthalpy wrote:I'm less happy with the "work backwards" theory of murder mystery writing myself, nowadays, and I want to revise that tutorial, but it's on a long to-do list of mine.
You described the specific example of your problems getting a way for framing the defendant to work, but can you describe the general problem is in more detail? "when I go digging into the details, things fall apart" is vague. Is this problem just when you're trying to come up with the crime?
Going back to the A shoots B and frames C scenario, I wanted to keep things relatively simple, so the "key" to the case will be determining time of death. By key, I don't mean it will necessarily be the last contradiction or nail-in-the-coffin piece of evidence, but I want it to be the turning point of the case where the defense gets the legroom to explore a thread of reasoning to find the true killer. The central truth of the case which I want to build on goes as follows:
Spoiler : :
Spoiler : :
Re: Developing a fancase "palate"
Spoiler : :
- Enthalpy
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Re: Developing a fancase "palate"
I'll wait to see what you have to say Igniam before saying much more.
I'll just say that when I'm in the stage that I don't feel very "constrained", I find that I have to make a decision that seems "good enough" and build the rest of the case from there. Otherwise, I end up going in circles and not deciding anything.
I'll just say that when I'm in the stage that I don't feel very "constrained", I find that I have to make a decision that seems "good enough" and build the rest of the case from there. Otherwise, I end up going in circles and not deciding anything.
[D]isordered speech is not so much injury to the lips that give it forth, as to the disproportion and incoherence of things in themselves, so negligently expressed. ~ Ben Jonson
Re: Developing a fancase "palate"
I said the 'constrained' part because to me, it sounds like OP also might have another story in mind (the characters are gendered and the crime scene takes place in a specific location) and to me, those seem like pretty variable aspects for the case, which would constrain them if they wanted to make bigger-picture changes like I proposed.
Re: Developing a fancase "palate"
I can definitely see how I'm not looking at the surrounding crime scene for possibilities to create/mask gunshots. You nailed my problem with the specific location limiting my options, so I'm considering scraping the idea and saving it for another trial with different characters in a separate case. The characters I had in mind just wouldn't have a compelling reason (that I could think of so far) to be at one of the scenes proposed above. I'll look into more possibilities for the setting and for the murderer creating their own distractions and loud sounds, but at this point, the premise doesn't feel very compatible with my characters as I've imagined them already.Igniam wrote:Spoiler : :
As an unrelated aside; I felt that I could maybe get away with a time of death that occurred in a window of time (4:00pm-4:45pm). I'm not aware of the accuracy of modern autopsies, but I have seen cases were the TOD is put in a window. I thought I could "get around" the problem of very accurate autopsy reports by making the victim bleed out, assuming that it's harder to pinpoint the TOD as a result. If this isn't the case, please let me know.
- Tiagofvarela
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Re: Developing a fancase "palate"
As far as the games go, my understanding is that traditionally they only bring up things if they are going to be relevant, not really explaining them otherwise. Especially the earlier ones.Elyment wrote:As an unrelated aside; I felt that I could maybe get away with a time of death that occurred in a window of time (4:00pm-4:45pm). I'm not aware of the accuracy of modern autopsies, but I have seen cases were the TOD is put in a window. I thought I could "get around" the problem of very accurate autopsy reports by making the victim bleed out, assuming that it's harder to pinpoint the TOD as a result. If this isn't the case, please let me know.
I'm thinking of burn marks, but things such as the TOD is typically just whatever helps the mystery, and if there's a way to fit an explanation for larger TODs then that's brought up. If not, then it's simply never questioned.
That said, a period with many hours isn't the norm, and when it happens the suspension of disbelief gets pushed. Not your case, though.
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- Enthalpy
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Re: Developing a fancase "palate"
A time of death with a range of an hour is completely fair, in my view. I'd think most of the canon games hand windows of death at least that large.
[D]isordered speech is not so much injury to the lips that give it forth, as to the disproportion and incoherence of things in themselves, so negligently expressed. ~ Ben Jonson