Hikari Yamija wrote:Oh~, with that pose Phoenix looks more... "professional". Anyway, you did pretty well... but I think maybe you should to improve his talking because he seems to be spelling. If you use some "closing eyes/talking" sprites with the correct time interval (I prefer if this isn't constant) you'll get a better result. I''l explain it (I used your sprites, but I can use one of mine if you don't agree with it):
We will use the interval 0,18s to change his mouth (you can use other time interval too if you want it), then after some frames he will closes his eyes... In this moment we must to synchronize the eyes moves with mouth moves (In this case, just use the half time interval to his middle and close mouth [0,09+0,09=0,18s]) and repeat this how many times you want (changing his mouth when he start his eyes are closing, if you decide repeat the proccess)
Graph would be:Spoiler : "Explanation" :Original sprites by Diego
(-0,18s>-0,18s>-0,18s>)x2times (or more) -0,18s>-0,18s>-0,18s>-0,9s>-0,9s>-0,9s>-0,9s> Repeat with variations...
I hope I have been helpful...
LunchPolice wrote:That's a good first try.
This is my advice for now.
1. Up the contrast. A lot.
2. Make the lines cleaner and less jageddy if you know what I mean.
3. I don't know how to explain this, but in AA sprites, you'll find that often the main shading will often
only have about two shades, and an inbetween shade that only like a pixel wide and goes along the
edge of the darker shade to make it blend. Uh, do this thing.
4. Make the chin less pointy.
Singidava wrote:Yay! An OC from scratch! Do more~
Just remember that usually AA sprites are cut only a little lower than waist so legs shouldn't be visible.
Trybien wrote:You should come here more often, you seem like an awesome person!
Users browsing this forum: No registered users and 2 guests