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Re: Diego's Sprites
Posted: Fri Oct 22, 2010 7:05 am
by FenrirDarkWolf
This was real quickly:
That's Diego Armando, Buddy Faith for AAI case 1, Drew Misham, the Judge and Winston Payne.
Re: Diego's Sprites
Posted: Fri Oct 22, 2010 7:53 am
by LunchPolice
Why is the version in your avatar taller?
Re: Diego's Sprites
Posted: Fri Oct 22, 2010 8:06 am
by Dypo deLina
I'm guessing he made the width tinier, and the left the height as it was.
Re: Diego's Sprites
Posted: Sun Oct 24, 2010 4:33 am
by FenrirDarkWolf
UPDATE:Last one of Lil's sprites (sad):
Decided to move the hands.
Re: Diego's Sprites
Posted: Sun Oct 24, 2010 12:04 pm
by Dypo deLina
I think you need to add shading around the, um, "chest" area.
Re: Diego's Sprites
Posted: Sun Oct 24, 2010 3:43 pm
by Singapore123
The arms look short.
Re: Diego's Sprites
Posted: Thu Oct 28, 2010 2:52 am
by FenrirDarkWolf
UPDATE: Me again:
EDIT: Nick vs. Lana:
Re: Diego's Sprites
Posted: Thu Oct 28, 2010 11:28 am
by Singapore123
Nice.
Re: Diego's Sprites
Posted: Thu Oct 28, 2010 10:43 pm
by E.D.Revolution
Diego, I don't think you understand. Use the PW VS sprite on CR. Then make sure they are centered more in the end. Make the animation fast and smooth, like a speeding truck coming to a halt, but still moving a little bit before the end. Match my avatar's scroll in speed and progression to get a sense on how fast and smooth it should be. Oh, and if you can edit Mia's VS sprite (base on CR) to make it fit Lana, then great. Otherwise, stick to your Lana VS sprite.
(You messed up on PW. Lana was ok, Henke put you in the wrong direction. You can blame him later)
Re: Diego's Sprites
Posted: Fri Oct 29, 2010 2:42 am
by FenrirDarkWolf
Is this any better?
Re: Diego's Sprites
Posted: Fri Oct 29, 2010 2:43 am
by SwagmaWampyr
I can't find anything wrong with it, but maybe I'm missing something...
Re: Diego's Sprites
Posted: Fri Oct 29, 2010 2:48 am
by E.D.Revolution
I don't know how to describe it. The standard VS screen goes fast and asymptotes to slow then stops. Yours... well it kinda oscillates between fast and slow... it seems that way. It looks rushed at the end. Why don't you move your characters much closer the second frame after your characters appears? Same for the third frame after they appear. Work from there, and it'll be smoothed out.
Re: Diego's Sprites
Posted: Fri Oct 29, 2010 4:40 am
by FenrirDarkWolf
How's this?
Re: Diego's Sprites
Posted: Fri Oct 29, 2010 4:47 am
by E.D.Revolution
You're using a lot of frames. How many in that .gif?
Re: Diego's Sprites
Posted: Fri Oct 29, 2010 5:12 am
by FenrirDarkWolf
Less Frames!