Atmosphere is definitely 100x better in 999. From the description of the creaking ship to the gruesome scenes of scattered gore, 999 excels at pulling the player into the game.
VLR prefers to just move at a faster pace and show images rather than describing.
Music, graphics (obviously) and overall presentation felt better in VLR, whereas 999 had better writing and more well thought out endings. VLR got pretty lazy with the endings.
I personally think it's the dread that you get from 999. I mean, the threat of being blown up and die/if you don't escape in 9 hours, you'll drown is a lot more threatening than you're going to die of lethal injection...
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Wouldn't there be more dread in VLR? I mean, in 999 you have 9 whole hours before you die. In VLR, you could die at any point, depending on the results of the AB Game...
AquaAce72 wrote:
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Music, graphics (obviously) and overall presentation felt better in VLR, whereas 999 had better writing and more well thought out endings. VLR got pretty lazy with the endings.
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Oh, the irony. In VLR, they came up with a unique ending every single time you made a wrong move. In 999, they just came up with 3 and had all the bad ends sort into one of them. And the lazy one is VLR?
Bad ends are bad ends; you shouldn't put plot details/twists in them, and there isn't much that needs to be done with them besides have Sigma get trapped in the place forever. There were 10 legit endings (9 profiles then the alternative end) so it really wasn't lazy at all xP
Blowing up + time limit + seeing someone dying in front of you is a lot scarier than injections. It's more, I guess, because the VLR cast was like "lol we don't have to do it now, we got lots of time" rather than OMG HURRY UP OR WE DIE.
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I think I'm the only person who prefers 999 to VLR :/ Better atmosphere, better endings, better characters, better music, more emotional story... Seriously, am I really alone in this opinion?
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I would agree on atmosphere, but I guess we'll just agree to disagree on everything else. I think the casts and music are pretty equal, and the endings thing... hm. Little hard to say. I feel like VLR is kinda padded out a bit much with all of the endless code nonsense, but at the same time I greatly preferred actually having different things happen for each wrong move as opposed to always getting locked into the same three bad ends every time in case you didn't do everything absolutely right. As for emotional story, I guess 999 was more ABOUT the emotional story, but VLR has plenty emotional parts (Junpei/Luna ends).
Other than that, I feel like VLR easily has the more interesting story with the vastly superior twists. And it obviously has 999 beat graphically. I think the writing's better, too. Quite a bit of the dialogue in 999 felt kind of stiff, I guess you'd say. VLR has a bit of that stiff feeling too at times, but significantly less so I think.
Oh, the irony. In VLR, they came up with a unique ending every single time you made a wrong move. In 999, they just came up with 3 and had all the bad ends sort into one of them. And the lazy one is VLR?
Bad ends are bad ends; you shouldn't put plot details/twists in them, and there isn't much that needs to be done with them besides have Sigma get trapped in the place forever. There were 10 legit endings (9 profiles then the alternative end) so it really wasn't lazy at all xP
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I guess you could look at it that way. I just really found the bad ends in VLR annoying while the bad ends in 999 made me think "Wow, who did this?/How could I have avoided this awful outcome?"
In VLR, someone leaves through the Number 9 Door and the game ends with Sigma moping around. The first time it made me feel a bit angry at the character/s leaving, but after that it was just totally expected and boring.
I suppose that the Profile Endings are the equivalent of the bad endings in 999, but I was just disappointed that the bad ends were filler. To me, it was sort of a quality over quantity thing.