SHSL Danganronpa Topic ~ DR3 Announced
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Re: SHSL Danganronpa Topic ~ SDR2 English Released
Spoiler : SDR :
- Bad Player
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Re: SHSL Danganronpa Topic ~ SDR2 English Released
Evolina deLuna wrote:Spoiler : DR2 :
Spoiler : DR2 :
Re: SHSL Danganronpa Topic ~ SDR2 English Released
k, so, finished the game and went back and read BP and Kwando's spoilers.
Which I pretty much agree entirely with.
Which I pretty much agree entirely with.
Spoiler : wtf :
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Re: SHSL Danganronpa Topic ~ SDR2 English Released
Spoiler : SDR, whole game :
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Re: SHSL Danganronpa Topic ~ SDR2 English Released
Can I ask why Gump doesn't like "that thing from SDR2-2" I kinda wanna know
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Re: SHSL Danganronpa Topic ~ SDR2 English Released
Okay, I'm working on a huge (even more than this) post regarding the fighting game idea I had. So far, I have this. What do y'all think? My vision is something that's approachable to Visual Novel fans with all the unlockable bells and whistles they like and simple controls, but allow for advanced gameplay for hardcore fighter fans.
Despair: The more the character defends, loses health, gets debuffs, and uses basic attacks- the more the gauge fills. Higher despair results in higher strength, but less ability to guard. Max despair results in ability to activate NEGA TIME, where health and the despair gauge drains in return for an extreme burst of power. When the despair gauge (or health gauge) drains, all Nega Time ceases and all bonuses revert.
Hope: The more the character dodges, heals health, gets buffs, and uses techniques- the more the gauge fills. Higher hope results in higher defense, and better ability to guard. Max hope results in ability to activate FEVER TIME, where health and hope gauge continually drain, in return for immunity to damage.
Grit: If both despair and hope gauges are completely full, the play can activate WILL POWER. Both hope and despair gauges continually drain, healing health over time and damaging nearby combatants.
Execution: May replace Grit system, may be its own entity. Either way, it's a special move with a cinematic that deals heavy damage. Or it could be just a fatality rip-off.
Items/Stage Hazards: Since the game often has improvised murder methods involving locations and items, would these work, or would it be too much like Super Smash Bros.?
Monokuma Coins/Keys: Monokuma Keys are earned through completing certain tasks to unlock very specific rewards. Like beating the BTB mode with Maizono would unlock her pop idol flashback outfit with that Monokuma Key earned. Playing through any mode other than training mode allots Monokuma Coins to unlock content such as voice clips, game art, etc.
Character: Exampley McExample, aka Monica R. Nombre
SHSL: Example
Melee Strength: 1-5
Missile Strength: 1-5
Defense: 1-5
Focus: 1-5
Speed: 1-5
Vertical Ability: 1-5
Size: Small, Medium, Large, Extra Large
Basic Punches: Lo Med Hi
Basic Kicks: Lo Med Hi
Aerial Punches: Lo Med Hi
Aerial Kicks: Lo Med Hi
Grapple: Lo Med Hi
Counter: Melee Aerial Grapple Missile
Technique 1: Description
Technique 2: Description
Technique 3: Description
Special Traits/Dev Notes: Description, if any.
Support Traits: Description of ability given while benched in doubles.
Execution: Description
Costumes: Normal, Hope's Peak Uniform, Gym Uniform, Swimsuit, Kimono/Utaka, Towel, Special 1 & 2 (outfits relevant to the character, like baseball uniform flashback Leon Kuwata, or pop idol flashback Maizono). All but "normal" must be unlocked.
Unlockable?: y/n
Modes:
- Despair Life: Story Mode, three to five characters from each game fought, then Monokuma, then mastermind DR1, then mastermind SDR2.
- Social Life: Mission Mode. Play different characters or sets of characters platforming to complete tasks, or fighting under specific conditions (usually handicaps).
- Trial Life: Puzzle Mode. Solve mysteries as different characters and puzzles to deduce the killer (and thus, who you will fight). Correct guesses with evidence provide bonuses, incorrect guesses are punished with handicaps. Each character has 3 scenarios with 5 cases.
- World-Wide Life of Mutual Killing: Versus mode, local and/or online. Can be singles or doubles.
- Rhythm Life: Bullet Time Battles using several tracks from the game's history remixed.
- Studying Life: Training mode, for singles or doubles.
- Gallery Life: All characters with their profiles detailing everything listed in their report cards, their stories, all voice clips, unique game art, game vids, etc. Also able to view all sprites from the previous games, and also be able to move your camera around every character model (and do so while the model does short movement macros). Content has to be unlocked.
- Theater Life: Possibly for putting in episodes of the anime? Episodes have to be unlocked.
- Crossover Life: Basically Class/Island Life, but with the player being able to date/friendship sim all characters. Most characters will have friendship and romantic endings, but some will only have one or the other. Has to be unlocked.
- The Control Room: The settings place, where you can change voices for the announcer to any of the characters, visual/audio settings, difficulty settings, the language spoken by the characters, subtitle settings, etc.
==========
Characters:
Makoto Naegi (unfinished)
SHSL Luck
Despair: The more the character defends, loses health, gets debuffs, and uses basic attacks- the more the gauge fills. Higher despair results in higher strength, but less ability to guard. Max despair results in ability to activate NEGA TIME, where health and the despair gauge drains in return for an extreme burst of power. When the despair gauge (or health gauge) drains, all Nega Time ceases and all bonuses revert.
Hope: The more the character dodges, heals health, gets buffs, and uses techniques- the more the gauge fills. Higher hope results in higher defense, and better ability to guard. Max hope results in ability to activate FEVER TIME, where health and hope gauge continually drain, in return for immunity to damage.
Grit: If both despair and hope gauges are completely full, the play can activate WILL POWER. Both hope and despair gauges continually drain, healing health over time and damaging nearby combatants.
Execution: May replace Grit system, may be its own entity. Either way, it's a special move with a cinematic that deals heavy damage. Or it could be just a fatality rip-off.
Items/Stage Hazards: Since the game often has improvised murder methods involving locations and items, would these work, or would it be too much like Super Smash Bros.?
Monokuma Coins/Keys: Monokuma Keys are earned through completing certain tasks to unlock very specific rewards. Like beating the BTB mode with Maizono would unlock her pop idol flashback outfit with that Monokuma Key earned. Playing through any mode other than training mode allots Monokuma Coins to unlock content such as voice clips, game art, etc.
Character: Exampley McExample, aka Monica R. Nombre
SHSL: Example
Melee Strength: 1-5
Missile Strength: 1-5
Defense: 1-5
Focus: 1-5
Speed: 1-5
Vertical Ability: 1-5
Size: Small, Medium, Large, Extra Large
Basic Punches: Lo Med Hi
Basic Kicks: Lo Med Hi
Aerial Punches: Lo Med Hi
Aerial Kicks: Lo Med Hi
Grapple: Lo Med Hi
Counter: Melee Aerial Grapple Missile
Technique 1: Description
Technique 2: Description
Technique 3: Description
Special Traits/Dev Notes: Description, if any.
Support Traits: Description of ability given while benched in doubles.
Execution: Description
Costumes: Normal, Hope's Peak Uniform, Gym Uniform, Swimsuit, Kimono/Utaka, Towel, Special 1 & 2 (outfits relevant to the character, like baseball uniform flashback Leon Kuwata, or pop idol flashback Maizono). All but "normal" must be unlocked.
Unlockable?: y/n
Modes:
- Despair Life: Story Mode, three to five characters from each game fought, then Monokuma, then mastermind DR1, then mastermind SDR2.
- Social Life: Mission Mode. Play different characters or sets of characters platforming to complete tasks, or fighting under specific conditions (usually handicaps).
- Trial Life: Puzzle Mode. Solve mysteries as different characters and puzzles to deduce the killer (and thus, who you will fight). Correct guesses with evidence provide bonuses, incorrect guesses are punished with handicaps. Each character has 3 scenarios with 5 cases.
- World-Wide Life of Mutual Killing: Versus mode, local and/or online. Can be singles or doubles.
- Rhythm Life: Bullet Time Battles using several tracks from the game's history remixed.
- Studying Life: Training mode, for singles or doubles.
- Gallery Life: All characters with their profiles detailing everything listed in their report cards, their stories, all voice clips, unique game art, game vids, etc. Also able to view all sprites from the previous games, and also be able to move your camera around every character model (and do so while the model does short movement macros). Content has to be unlocked.
- Theater Life: Possibly for putting in episodes of the anime? Episodes have to be unlocked.
- Crossover Life: Basically Class/Island Life, but with the player being able to date/friendship sim all characters. Most characters will have friendship and romantic endings, but some will only have one or the other. Has to be unlocked.
- The Control Room: The settings place, where you can change voices for the announcer to any of the characters, visual/audio settings, difficulty settings, the language spoken by the characters, subtitle settings, etc.
==========
Characters:
Makoto Naegi (unfinished)
SHSL Luck
Spoiler : Stats/Moves :
since 2008!
Re: SHSL Danganronpa Topic ~ SDR2 English Released
Apologies for the chat log format:Mono the Meerp wrote:Can I ask why Gump doesn't like "that thing from SDR2-2" I kinda wanna know
Spoiler : DR2 :
Spoiler : this isn't really spoilers but I'll mark it anyway :
- Mastermind6425
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Re: SHSL Danganronpa Topic ~ AE Japan Released
There is something I have to say about the "Mastermind" of SDR2...
Spoiler : :
LG;
Massimo
Massimo
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Re: SHSL Danganronpa Topic ~ AE Japan Released
So after obtaining SDR2 from BB some time back I finally sat down and finished it, from the Chapter 5 trial straight to the end.
...
*sigh*
...
*sigh*
HIROSHI-SAMA IS STILL THE GREATEST.
SS Sleuth and I are the same person.
gotMLK7 fashioned the Trama picture below out of female skulls.
[3/19/14 11:31:48 PM] Ultimate Butt-Rubber (Gumpei): on the other hand you could try playing with your balls submerged in icy water
[3/19/14 11:31:51 PM] Nick (Hodou): yeah I'm thinking that's the idea.
Check out my first trial co-created with Dypo_deLina Firing up the Turnabout!
Call me Wacky.
SS Sleuth and I are the same person.
gotMLK7 fashioned the Trama picture below out of female skulls.
[3/19/14 11:31:48 PM] Ultimate Butt-Rubber (Gumpei): on the other hand you could try playing with your balls submerged in icy water
[3/19/14 11:31:51 PM] Nick (Hodou): yeah I'm thinking that's the idea.
Check out my first trial co-created with Dypo_deLina Firing up the Turnabout!
Call me Wacky.
- GuardianDreamer
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Re: SHSL Danganronpa Topic ~ AE Japan Released
I apologize that you had to go through the awfully translated version.
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I was a guest judge and did a bit of writing for the TICKING TIME BOMB competition.
My Twitter is here
Avatar is of Marth from Fire Emblem, commissioned from @PiyoStoria on Twitter.
Current AAO projects (to be completed eventually, probably, hopefully): A Real Name (2024), A Silly Little Dream (hopefully late 2024 or very early 2025), My Dearest Direst Disgrace (hopefully late 2025)
Stuff I've made on here: QotU
Make My Life Worse
Malleus Maleficarum: The Witch of San Ignacio
The Six Transgender Lesbian Goddesses of Love Are Having A Petty Argument, So They Try To Settle Things Alongside The Three Transgender Gay Gods of Flavor
Defend Him, Not Me!
The Guardian and the Dreamer
I was a guest judge and did a bit of writing for the TICKING TIME BOMB competition.
My Twitter is here
Avatar is of Marth from Fire Emblem, commissioned from @PiyoStoria on Twitter.
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Re: SHSL Danganronpa Topic ~ AE Japan Released
Danganronpa: Another Episode is getting an English release this Fall.
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Enjoy my short stories and other things relating to my roleplaying characters! (Link coming soon!)
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Re: SHSL Danganronpa Topic ~ AE Japan Released
Wait. Seriously? And I thought that it would be a no-no for translators what with how it is...
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Re: SHSL Danganronpa Topic ~ AE Japan Released
Yeah. Cristina Vee confirmed for Monaca, Erica Mendez for Nagisa, Erica Lindbeck Kotoko. Nothing else regarding VAs yet but the game's confirmed to be coming in dub soon.