Mimi Mika wrote:"Under"? OHHHHHHHHHHH... see, this shows how much of a technology amateur I am...
Anyways I'm currently drawing Cyrus' close up and I just had to announce how much bishie he's going to be thought that you may want to see how I sketch when I do whole picture with computer. So here's few tips:
1. First of all don't use too much zoom. It's easier to understand the big picture when you draw from afar.
2. Don't use black lines! If you do it becomes diffucult to tell the sketch and the line apart.
So~ here's my sketch of Cyrus' close up. I haven't drawn the clothes yet though so girlies may get a nosebleed. Don't say I didn't warn you
Singidava wrote:Yes, we all should know by now that Dypo can't keep secrets...
You should have heard all those hints about his friend he gave in the chatbox
HUSH! NOT EVERYONE NEEDS TO KNOW THAT!
チラセ・マギタ
~Married to Evolina deLuna~ <3
~Loving father to ZetaAzuel~
Proud creator of Cynder Janice, Rex Gladiorum, and Raimpius in Endless Time.
This tutorial is very helpful. Can you help out a sprite novice like me with a few things?
Spoiler : :
1. What format should I save my sprites in?
2. How big should they be?
3. Where do I position them for each stance? (e.g. Defense bench, frontal, prosecution)
Shadowsleuth wrote:This tutorial is very helpful. Can you help out a sprite novice like me with a few things?
Spoiler : :
1. What format should I save my sprites in?
2. How big should they be?
3. Where do I position them for each stance? (e.g. Defense bench, frontal, prosecution)
I think I can answer these questions.
Spoiler : :
1. The bases should be saved in .png, as should every drawing. However, the animations must be .gifs.
2. They're as big as you want them to be. You only have to make sure they fit on a DS screen.
3. Frontal poses are aligned in the very middle. For prosecution / defense sprites, you can take a screenshot of a trial, take the upper screen, and draw 2 lines to indicate the alignment of a prosecution / defense pose. Then you just have to make everything else white. It's more useful to just do this in Paint, so that you'll be able to just paste it on the edges on the lines and make the black lines white again. I've saved those as templates, personally. Otherwise, I'd have to do it all over again.
Hope that helps.
チラセ・マギタ
~Married to Evolina deLuna~ <3
~Loving father to ZetaAzuel~
Proud creator of Cynder Janice, Rex Gladiorum, and Raimpius in Endless Time.
I suspected this was the method you were using for your sprites. It doesn't quite end up looking like the typical AA style, but it's definitely good in its own right. (And still more "normal" than my convoluted, rules-mean-nothing-to-me spriting method...)
Hi I was curious, so if the character we're making has a different hair color then black do we still have to outline the hair black or do we outline it with a darker shade or what their hair color is?
Elrinace123 wrote:Hi I was curious, so if the character we're making has a different hair color then black do we still have to outline the hair black or do we outline it with a darker shade or what their hair color is?
Singidava wrote:
At this point I decide which colours I'm going to use. You should choose three shades per colour: light, dark and line colour. Line colour should be the darkest.
When your sketch is ready you can start doing lineart. Naturally the line should be drawn on a new layer above your sketch (if you don't know what layers are click here). Instead of black you should use ”line colour” of the colour of the area next to the line (if the line you're drawing is between two colours you should choose the darker line colour).