I'm assuming you want to anti-alias the edges of your sprites. Most likely you want pixels to have partial transparency so that the sprite "melts" into the background. However, in .gif this is plain impossible. Gifs have only binary transparency. The format does not support partial transparency. In theory, you could choose the border colors so that they fit the background you're intending to use. However, this also means you can't change the background freely.mAc Chaos wrote:Here's a question. How do you guys make your animated sprites without having the edges of the lines be all jaggy?
It seems there is no way around it with GIFs and yet I see sprites that don't have that problem.
The only way I can think of to actually implement this is to save the frames in a different format (.png for example) and loop through them with a separate script but this, of course, animates it only within that specific program or script (eg. a game or a webpage with javascript).