Code: Select all
Searching 418 files for "psyche"
AceAttorneyOnline-aao-game-creation-engine-5b28587f06a3\mocked_install\config.php:
20 'defaultplaces_subdir' => "defaultplaces/",
21 'popups_subdir' => "popups/",
22: 'locks_subdir' => "psycheLocks/",
23 'music_dir' => "../test_install/resources/music/",
24 'sounds_dir' => "../test_install/resources/sounds/",
AceAttorneyOnline-aao-game-creation-engine-5b28587f06a3\player.html:
51 <a class="bs-button topleft" id="press" data-locale-content="press"></a>
52 <a class="bs-button topmiddle" id="present-center" data-locale-content="present"></a>
53: <a id="locks"><img src="img/magatama.gif" alt="Psyche locks" /></a>
54 <a class="bs-button topright" id="present-topright" data-locale-content="present"></a>
55 </div>
AceAttorneyOnline-aao-game-creation-engine-5b28587f06a3\test_install\config.php:
20 'defaultplaces_subdir' => "defaultplaces/",
21 'popups_subdir' => "popups/",
22: 'locks_subdir' => "psycheLocks/",
23 'music_dir' => "../test_install/resources/music/",
24 'sounds_dir' => "../test_install/resources/sounds/",
AceAttorneyOnline-aao-game-creation-engine-5b28587f06a3\test_static\mock_bridge.js:
13 "defaultplaces_subdir": "defaultplaces/",
14 "popups_subdir": "chars/Cour/",
15: "locks_subdir": "psycheLocks/",
16 "music_dir": "test_install/resources/music/",
17 "sounds_dir": "test_install/resources/sounds/",
AceAttorneyOnline-aao-game-creation-engine-5b28587f06a3\trunk\CSS\player_global.css:
245 }
246
247: /* Psyche locks button */
248 #locks
249 {
AceAttorneyOnline-aao-game-creation-engine-5b28587f06a3\trunk\CSS\player_pwstyle.css:
86 }
87
88: /* Psyche locks button */
89 #locks
90 {
AceAttorneyOnline-aao-game-creation-engine-5b28587f06a3\trunk\includes\action_descriptions.php:
322 );
323
324: //Psyche locks actions
325 $action_parameters['Locks'] = array();
326 $action_parameters['Locks']['LocksEnd'] = array(
327: 'context' => array( //Parameters to fill automatically when in psyche locks conversation, hidden from the user.
328 'out_of_editor' => array(
329 'type' => 'boolean',
...
338
339 $action_parameters['Locks']['LocksShow'] = $action_parameters['Locks']['LocksHide'] = array(
340: 'context' => array( //Parameters to fill automatically when in psyche locks conversation, hidden from the user.
341 'parent_dialogue' => array(
342 'type' => 'dialogue_descriptor',
...
347
348 $action_parameters['Locks']['LocksBreak'] = array(
349: 'context' => array( //Parameters to fill automatically when in psyche locks conversation, hidden from the user.
350 'parent_dialogue' => array(
351 'type' => 'dialogue_descriptor',
...
399 $action_parameters['Input'] = array();
400 $action_parameters['Input']['MultipleChoices'] = array(
401: 'context' => array( //Parameters to fill automatically when in psyche locks conversation, hidden from the user.
402 'parent_dialogue' => array(
403 'type' => 'dialogue_descriptor',
...
432
433 $action_parameters['Input']['AskForEvidence'] = array(
434: 'context' => array( //Parameters to fill automatically when in psyche locks conversation, hidden from the user.
435 'parent_dialogue' => array(
436 'type' => 'dialogue_descriptor',
...
482
483 $action_parameters['Input']['PointArea'] = array(
484: 'context' => array( //Parameters to fill automatically when in psyche locks conversation, hidden from the user.
485 'parent_dialogue' => array(
486 'type' => 'dialogue_descriptor',
AceAttorneyOnline-aao-game-creation-engine-5b28587f06a3\trunk\includes\legacy_blocks.php:
189 $frame_mode = LOCKS_CONVERSATIONS;
190
191: //remove action : none necessary at start of psyche locks conversation
192 $frame_data['action_name'] = '';
193 $frame_data['action_parameters'] = array();
...
975 }
976
977: //Handle messed up psyche locks structure
978 if($dialogue['locks'] != null)
979 {
AceAttorneyOnline-aao-game-creation-engine-5b28587f06a3\trunk\Javascript\display_engine_locks.js:
1 /*
2: Ace Attorney Online - Psyche locks display engine
3
4 */
AceAttorneyOnline-aao-game-creation-engine-5b28587f06a3\trunk\Javascript\editor_frames_scene.js:
394 }
395
396: // Psyche locks editor
397 function locksEditor(dialogue)
398 {
...
614 if(dialogue.locks)
615 {
616: // If psyche locks are enabled, include locks edition tools
617
618 // Button to open locks editor
...
648 else
649 {
650: // If psyche locks are disabled, add button to enable them.
651 dialogue_setting_fields.push({
652 type: 'button',
AceAttorneyOnline-aao-game-creation-engine-5b28587f06a3\trunk\Javascript\editor_rowmaps_frames.js:
285 if(dialogue.locks)
286 {
287: //Psyche locks conversation
288 conv_start_index = getRowIndexById('frames', dialogue.locks.start) + 1;
289 conv_end_index = getRowIndexById('frames', dialogue.locks.end) - 1;
AceAttorneyOnline-aao-game-creation-engine-5b28587f06a3\trunk\Javascript\player_actions.js:
327 {
328 dialogue.locks.hidden = hidden;
329: //TODO : add psyche locks to debugger
330 }
331 showSkipButton();
...
338 break;
339
340: // Psyche locks actions
341
342 case 'LocksShow':
...
695 break;
696
697: // Psyche locks actions
698
699 case 'LocksEnd':
...
913 setClass(bottom_screen, 'options back'); // Display the options panel and back button
914
915: // Set the psyche locks button if needed
916 if(dialogue.locks && !dialogue.locks.hidden)
917 {
AceAttorneyOnline-aao-game-creation-engine-5b28587f06a3\trunk\Languages\de\music.js:
48 "default_music_Ace Attorney 2/12 - Pursuit ~ Cornered (Variation)" : "12 - Pursuit ~ Cornered (Variation)",
49 "default_music_Ace Attorney 2/13 - Jingle ~ Cant Sleep on a Night Like This" : "13 - Jingle ~ Cant Sleep on a Night Like This",
50: "default_music_Ace Attorney 2/14 - Psyche Lock" : "14 - Psyche Lock",
51 "default_music_Ace Attorney 2/15 - Search ~ Opening 2002" : "15 - Search ~ Opening 2002",
52 "default_music_Ace Attorney 2/16 - Maya Fey ~ Turnabout Sisters Theme 2002" : "16 - Maya Fey ~ Turnabout Sisters Theme 2002",
..
416 "default_music_Remixes/Trailers - GS1 - Gyakuten Sisters Theme 2001" : "Trailers - GS1 - Gyakuten Sisters Theme 2001",
417 "default_music_Remixes/Trailers - GS1 - Investigation - Cornered" : "Trailers - GS1 - Investigation - Cornered",
418: "default_music_Remixes/Trailers - GS2 - Psyche Lock" : "Trailers - GS2 - Psyche Lock",
419 "default_music_Remixes/Trailers - GS3 - Court Begins" : "Trailers - GS3 - Court Begins",
420 "default_music_Remixes/Trailers - GS3 - Godot - The Fragrance Of Dark Coffee" : "Trailers - GS3 - Godot - The Fragrance Of Dark Coffee",
AceAttorneyOnline-aao-game-creation-engine-5b28587f06a3\trunk\Languages\en\editor.js:
237 "actionCategory_EditEnvironment" : "Edit the game environment",
238 "actionCategory_Health" : "Manage player's health",
239: "actionCategory_Locks" : "Animate psyche-locks",
240 "actionCategory_Input" : "Ask for player's input",
241 "actionCategory_Vars" : "Manage variables",
...
256 "action_HideTalkTopic" : "Hide a talk topic",
257 "action_RevealTalkTopic" : "Reveal a talk topic",
258: "action_HideDialogueLocks" : "Hide psyche locks button",
259: "action_RevealDialogueLocks" : "Reveal psyche locks button",
260: "action_LocksHide" : "Hide the psyche locks",
261: "action_LocksShow" : "Show the psyche locks",
262: "action_LocksBreak" : "Break psyche locks",
263 "action_FlashHealth" : "Set flashing health points",
264 "action_SetHealth" : "Set player's health points",
...
372 "dialogue_main_screen" : "Main frame screen editor",
373 "dialogue_main_music" : "Main frame music",
374: "locks_add" : "Add psyche-locks conversation",
375: "locks_remove" : "Remove psyche-locks conversation",
376: "locks_remove_confirm" : "Are you sure you wish to delete this psyche-locks conversation ? This action is irreversible.",
377: "locks_edit" : "Edit number and position of psyche-locks",
378: "locks_editor" : "Psyche-locks editor",
379: "add_dialogue_locks" : "Add a psyche-lock",
380 "dialogue_intro" : "Introduction conversation",
381 "dialogue_intro_description" : "The introduction conversation is read the first time the player reaches this dialogue, and hidden afterwards. You can, however, reveal or hide it manually with actions.",
...
390 "dialogue_present_others" : "Presenting other evidence",
391 "add_present_conversations" : "Add a new present conversation",
392: "dialogue_locks" : "Psyche-Locks",
393 "dialogue_locks_description" : "This conversation can be accessed using the magatama button ingame. While in this conversation, you can set \"player input\" actions to display a back button. You can also use lock actions (Show, Break and Hide) to control the animations.",
394: "dialogue_locks_conv" : "Psyche-Locks conversation",
395
396
AceAttorneyOnline-aao-game-creation-engine-5b28587f06a3\trunk\Languages\en\music.js:
48 "default_music_Ace Attorney 2/12 - Pursuit ~ Cornered (Variation)" : "12 - Pursuit ~ Cornered (Variation)",
49 "default_music_Ace Attorney 2/13 - Jingle ~ Cant Sleep on a Night Like This" : "13 - Jingle ~ Cant Sleep on a Night Like This",
50: "default_music_Ace Attorney 2/14 - Psyche Lock" : "14 - Psyche Lock",
51 "default_music_Ace Attorney 2/15 - Search ~ Opening 2002" : "15 - Search ~ Opening 2002",
52 "default_music_Ace Attorney 2/16 - Maya Fey ~ Turnabout Sisters Theme 2002" : "16 - Maya Fey ~ Turnabout Sisters Theme 2002",
..
416 "default_music_Remixes/Trailers - GS1 - Gyakuten Sisters Theme 2001" : "Trailers - GS1 - Gyakuten Sisters Theme 2001",
417 "default_music_Remixes/Trailers - GS1 - Investigation - Cornered" : "Trailers - GS1 - Investigation - Cornered",
418: "default_music_Remixes/Trailers - GS2 - Psyche Lock" : "Trailers - GS2 - Psyche Lock",
419 "default_music_Remixes/Trailers - GS3 - Court Begins" : "Trailers - GS3 - Court Begins",
420 "default_music_Remixes/Trailers - GS3 - Godot - The Fragrance Of Dark Coffee" : "Trailers - GS3 - Godot - The Fragrance Of Dark Coffee",
AceAttorneyOnline-aao-game-creation-engine-5b28587f06a3\trunk\Languages\en\sounds.js:
39 "default_sounds_Photo" : "Sound effects|Camera click",
40 "default_sounds_Pistolet Extraterrestre" : "Character sounds|Oldbag - Ray gun",
41: "default_sounds_Rolling" : "Psyche-locks|Psyche-Locks appear",
42 "default_sounds_Rumeur" : "Court|Gallery speaking",
43 "default_sounds_SelectJingle" : "Sound effects|New evidence",
44: "default_sounds_Shatter" : "Psyche-locks|Lock breaks",
45 "default_sounds_Shing" : "Speaking expressions|Shouting",
46 "default_sounds_Shock" : "Speaking expressions|Waaah!",
AceAttorneyOnline-aao-game-creation-engine-5b28587f06a3\trunk\Languages\es\music.js:
48 "default_music_Ace Attorney 2/12 - Pursuit ~ Cornered (Variation)" : "12 - Pursuit ~ Cornered (Variation)",
49 "default_music_Ace Attorney 2/13 - Jingle ~ Cant Sleep on a Night Like This" : "13 - Jingle ~ Cant Sleep on a Night Like This",
50: "default_music_Ace Attorney 2/14 - Psyche Lock" : "14 - Psyche Lock",
51 "default_music_Ace Attorney 2/15 - Search ~ Opening 2002" : "15 - Search ~ Opening 2002",
52 "default_music_Ace Attorney 2/16 - Maya Fey ~ Turnabout Sisters Theme 2002" : "16 - Maya Fey ~ Turnabout Sisters Theme 2002",
..
416 "default_music_Remixes/Trailers - GS1 - Gyakuten Sisters Theme 2001" : "Trailers - GS1 - Gyakuten Sisters Theme 2001",
417 "default_music_Remixes/Trailers - GS1 - Investigation - Cornered" : "Trailers - GS1 - Investigation - Cornered",
418: "default_music_Remixes/Trailers - GS2 - Psyche Lock" : "Trailers - GS2 - Psyche Lock",
419 "default_music_Remixes/Trailers - GS3 - Court Begins" : "Trailers - GS3 - Court Begins",
420 "default_music_Remixes/Trailers - GS3 - Godot - The Fragrance Of Dark Coffee" : "Trailers - GS3 - Godot - The Fragrance Of Dark Coffee",
AceAttorneyOnline-aao-game-creation-engine-5b28587f06a3\trunk\Languages\es\sounds.js:
42 "default_sounds_Rumeur" : "Tribunal|Tribunal hablando",
43 "default_sounds_SelectJingle" : "Efectos|Nueva prueba",
44: "default_sounds_Shatter" : "Psyche-locks|Candado rompiendose",
45 "default_sounds_Shing" : "Expresiones|Grito",
46 "default_sounds_Shock" : "Expresiones|Waaah!",
AceAttorneyOnline-aao-game-creation-engine-5b28587f06a3\trunk\player.php:
75 <a class="bs-button topleft" id="press" data-locale-content="press"></a>
76 <a class="bs-button topmiddle" id="present-center" data-locale-content="present"></a>
77: <a id="locks"><img src="img/magatama.gif" alt="Psyche locks" /></a>
78 <a class="bs-button topright" id="present-topright" data-locale-content="present"></a>
79 </div>
55 matches across 19 files