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Development news: Second update in a week !

Posted: Tue Sep 27, 2016 11:01 pm
by Unas
Development news
Second update in a week !
Heh, you didn't expect that so soon, did you ?

Here it is, a new AAO update. It contains the following changes.

New features :
  • Dynamic playtesting from the editor. Clicking the Playtest button in the editor now opens a player that contains your pending, unsaved changes. No need to save the changes every single time you need to test them ! (Unas)
  • New smooth scrolling modes. In addition to the linear transition previously available, you now have other options to adapt the scrolling rate to your needs. (ThePasch)
  • Expression to return player health. Use f:player_health in the expression engine to get the current player health. (Enthalpy)
Bugfixes :
  • Issue brought by latest update where the "Start" button and preloading process would be automatically skipped when loading a save. (Enthalpy)
  • Issue #78 : Fix conversion process for old trials which contained invalid external sprites. (Enthalpy)
  • Issues #154 and #156 : Fix error in the screen preview panel of the editor. (Enthalpy)
  • Issue #129 : Fix some broken aspects of loading game saves, regarding CR Icons, psyche locks and camera positioning. (Enthalpy)
  • Issue #160 : Errors when editing multiple contradictions. (Enthalpy)
  • Only apply style fixer to local stylesheets, to avoid conflicts with browser extensions. (Unas)
Issue numbers reference the AAO issue tracker : https://bitbucket.org/AceAttorneyOnline ... ine/issues


Regarding the big new feature that is the dynamic playtesting, it's worth noting that this change was made possible by the Diff&Patch engine implemented in the previous update.
First on a technical level because it works by actually sending a diff of all your unsaved changes towards the player; but also from a usability perspective - because the Diff engine also powers the warning when closing the editor with unsaved changes.
Indeed, without this warning, you could easily forget that your changes are unsaved and close everything after playtesting - and you would lose those changes. Thanks to the warning, however, this is no longer the case : the editor knows that your changes are unsaved, and will remind you about it if you try to close it.

I hope you enjoy this update !

Re: Development news: Second update in a week !

Posted: Tue Sep 27, 2016 11:23 pm
by kwando1313
Yup, I can now play on Firefox again~

thank mr unas

(doot doot)

Re: Development news: Second update in a week !

Posted: Tue Sep 27, 2016 11:44 pm
by Enthalpy
Twenty bucks you didn't see that one coming.

I'll check out the dynamic playtesting!

Re: Development news: Second update in a week !

Posted: Wed Sep 28, 2016 1:08 am
by TheDoctor
Dynamic playtesting sounds amazing. Thanks for the update!

Re: Development news: Second update in a week !

Posted: Wed Sep 28, 2016 5:32 am
by Blackrune
It's someday on AAO twice in a week?
I can't handle this.

Re: Development news: Second update in a week !

Posted: Wed Sep 28, 2016 7:36 am
by kwando1313
Someday on AAO AAI-style pls

Re: Development news: Second update in a week !

Posted: Wed Sep 28, 2016 2:28 pm
by Enthalpy
Maybe someday.

I'd rather start with a simpler change, like adding a back conversation to psyche-locks.

Re: Development news: Second update in a week !

Posted: Wed Sep 28, 2016 2:36 pm
by RashFaustinho
Unas wrote:Bugfixes :

Issue brought by latest update where the "Start" button and preloading process would be automatically skipped when loading a save. (Enthalpy)
Woooohooo! Finally! My trials are playable again.
Thanks @Enthalpy!

Re: Development news: Second update in a week !

Posted: Wed Sep 28, 2016 3:17 pm
by Nicky Boy
Hooray for more updates!!!

Re: Development news: Second update in a week !

Posted: Mon Oct 10, 2016 1:44 am
by Exedeb
That was a positive surprise when i saw those features while making my game.
Fantastic as always.

Re: Development news: Second update in a week !

Posted: Mon Oct 17, 2016 2:09 am
by Exedeb
I wonder if it's possible to fade in/out pictures or music in the next update.

Re: Development news: Second update in a week !

Posted: Mon Oct 17, 2016 2:12 am
by AceAttorneyMaster111
Already a completed pull request courtesy of @ThePasch waiting to be merged by @Unas. Not music though. Yet.

Re: Development news: Second update in a week !

Posted: Mon Oct 17, 2016 3:23 am
by ThePaSch
I'd like to work on music next, but first, we need to establish whether my pull request for graphic fades is actually fit for being merged, since I sorta jumped the gun on the implementation before everything that needed discussing was discussed.

It may need some rewriting.

Re: Development news: Second update in a week !

Posted: Mon Oct 17, 2016 8:32 pm
by Kroki
What is happening, this is good.