As its name implies, this trial is trying to make an (very simplified) example of MMBN (Mega Man Battle Network) style combat in AAO case maker.
There are no spoilers for MMBN, as there is no plot, just a fight against a single opponent.
Of course, true real-time combat in AAO is beyond my abilities.
Hence, there is a 0.9 second timer for each of your actions (be that moving, using a chip, etc.); other actions (opponent moving/attacking, shockwave attack moving on, etc.)
will happen once you have spent more than cumulative 0.9 seconds on your actions.
Features include:
- five different chips (cannon, recover 10, sword, longsword, widesword); 15 chips in total
- letter codes (to use different types of chips in the same round)
- buster attack (deals 3 damage; charged attack has not been included)
- custom bar (timer which when filled, allows getting chips from the folder by using L/R buttons)
- health numbers for both MegaMan (player controlled character) and the opponent
- harder mode (extra shockwave attacks spawn on the farthest right column)
- short tutorial (on-rails, unfortunately)
Note that there are no animations, just still images (even the custom bar consists of several still images on different frames in AAO editor).
Important: There is also, after winning or losing, a dialog option for replaying easier/harder mode and tutorial.
This is to avoid using refresh button and therefore using up internet.
Credits:
Spoiler : :
Although I did work on this very slowly on and off since at least 26. 4. 2022., before I heard about the legacy collection coming.
Play here: https://aaonline.fr/player.php?trial_id=137581