Rule Discussion Topic! (A place to help make a change!)

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"You are dead PM's from the GM:

Yes! I'm tired of searching for stuff!
19
76%
I dunno...I think it should be the GM's decision.
6
24%
 
Total votes: 25

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Re: Rule Discussion Topic! (A place to help make a change!)

Post by XDGummyDX »

See, but the people who get it can share with the other players, as well. Also, not telling who affiliated who achieves the paranoia Geno said he was looking for, because not even the wildcard knows who they can trust.
Technically, anyone can say they affiliated a wildcard. Doesn't mean they're telling the truth. The only way to prove it would be to show people the PM, which would be against the rules, because no one can quote the GM. So sharing might not work so well, which is probably a good thing.
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Re: Rule Discussion Topic! (A place to help make a change!)

Post by Ami »

I have edited the rules. The wildcard rule is changed.

And...

Like a bolt from the blue-
Here comes current rule changes that've been discussed,
From me to you.
- Investigation Rule

...That's about it. I do believe it's up to GM discretion, but whatevs.
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Re: Rule Discussion Topic! (A place to help make a change!)

Post by Ghaleon »

I like the fact that even if you affiliate a Wildcard into the Town, those that affiliated the Wildcard are not proven Townie. It makes the game so much more fun.

Investigations...Well...If you have a role or power that says "You appear Townie/Mafioso", no matter the investigation results whether it be power or HP it will turn up this result.

That would be the only thing I have to say about Investigations at this time.
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Re: Rule Discussion Topic! (A place to help make a change!)

Post by Kagami »

Ghaleon wrote:Investigations...Well...If you have a role or power that says "You appear Townie/Mafioso", no matter the investigation results whether it be power or HP it will turn up this result.

That would be the only thing I have to say about Investigations at this time.
This is debatable. Technically, a HP investigation should always work, especially if it has consequences such as your own death (OHAICRACKER). It seems a bit unfair to die but show your two 'completely accurate' investigations as a reward for the Town when one of them turns out to be wrong. Then again, if your role says 'You appear Townie/Mafioso' it shouldn't work at all.

If you're going to make HP investigations 100% accurate all the time you have to include that in the Mafia role PM, like 'You appear Townie unless investigated by a HP'. However, that basically reveals a HP to you... I think just writing that in the rules every time (whether or not there is an investigation HP) would be enough.
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Re: Rule Discussion Topic! (A place to help make a change!)

Post by Forcemaster »

I think that it should be the other way around, and include in the HP description, "This HP is 100% accurate unless the target's role says otherwise."

Investigations are overpowered, anyways.
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Re: Rule Discussion Topic! (A place to help make a change!)

Post by EmaTheScienceSkye »

I agree with Forcemaster. Just put that in the HP's description.
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Re: Rule Discussion Topic! (A place to help make a change!)

Post by XDGummyDX »

I agree with Forcemaster. But to completely avoid the conflict in the first place, one could simply avoid having both roles in the same Round....But thinking about it, that wouldn't work, because always appearing Townie is pretty much a large part of the Godfather roles, and the Town kinda needs to have an investigator so....Yeah. *agrees with Force*
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Re: Rule Discussion Topic! (A place to help make a change!)

Post by Zeroes »

I can't believe what I just saw.

*Jaw drops*


*Agrees with Force as well*
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Re: Rule Discussion Topic! (A place to help make a change!)

Post by Prinny_Baal »

Geno, I believe this is proof we need a round without an investigator.

For starters, really, you don't need an investigator. It makes things easier on the town, yes, but that doesn't mean it's required. People should be able to figure out who's what by intuition, logic, or any number of other tacts.

Of course, I'm sure a couple other people could argue, or rather, explain this better.
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Re: Rule Discussion Topic! (A place to help make a change!)

Post by Forcemaster »

I am unofficially in charge of the next round (until Geno gets back and finally gives the final word), and just so you know, there isn't an investigative role. :wink:
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Re: Rule Discussion Topic! (A place to help make a change!)

Post by Ghaleon »

I rather not anyone be in charge of anything, officially or unofficially until Geno gives the word. It can be seen as disrespectful as there are others in the running for the next Gamemaster.
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Re: Rule Discussion Topic! (A place to help make a change!)

Post by Advance Stratagist »

Seriously force, just be patient. Like I said to you before, Geno is just a little sick, he didn't move to Israel or something.
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Re: Rule Discussion Topic! (A place to help make a change!)

Post by Nego »

Since genodragon pointed to this thread in the living thread, how about some "You're Dead" PM's? I remember receiving those back in the days when I was playing at CR and died. All it said was something like "You're dead so use only the Dead Thread from now on".
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CR Mafia Rounds I (Mafia, Won), II (Wild-Card/Townie, Won), III (Townie, Won)
VG Mafia Rounds I (Townie, Lost), II (Townie, Won), VI (Mafia, Won), VII (playing)
AAO Mafia Round VII (Mafia, Lost)
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Re: Rule Discussion Topic! (A place to help make a change!)

Post by Ami »

Nego wrote:Since genodragon pointed to this thread in the living thread, how about some "You're Dead" PM's? I remember receiving those back in the days when I was playing at CR and died. All it said was something like "You're dead so use only the Dead Thread from now on".
I don't know about making them mandatory. If enough people feel the urging need to make this mandatory for all rounds, then please voice so. Currently, I am of the opinion that it is to the GM's discretion, but I feel I can be swayed.
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Re: Rule Discussion Topic! (A place to help make a change!)

Post by Dramatica »

I agree with Nego.
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