One neat thing the original games often do is change the volume of a track without interrupting it to subtly alter the focus of a scene. I would love to see it implemented in AAO. I picture it like this:
This way, if I tell a track to start playing I can set its volume normally, but if I don't change the track (so music=None) but change Vol, the volume of whatever track was playing before should change to this number.
Of course, I have no idea at all how hard it would be to do all this. Thank you for listening!
[E] Dynamic volume change
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- Enthalpy
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Re: [E] Dynamic volume change
I'll just say that ThePasch and I agree this would be a good feature to add soon.
[D]isordered speech is not so much injury to the lips that give it forth, as to the disproportion and incoherence of things in themselves, so negligently expressed. ~ Ben Jonson
- ThePaSch
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Re: [E] Dynamic volume change
And I'll just say that one of the upcoming updates - though not the next one - might be very interesting to the OP!