Search found 62 matches

by Mosy
Tue Nov 08, 2022 3:33 pm
Forum: Comments and Ideas
Topic: [E] CSS in editor
Replies: 1
Views: 186

Re: [E] CSS in editor

SO COOL YES PLEAAASE!
If we could code different options so each case would have a different looking gameplay engine, screensize, etc.
Man, sadly all we can do is most likely dream, as the Moderators for this site have been down for as long as I can know :/
by Mosy
Thu Nov 03, 2022 1:37 am
Forum: Comments and Ideas
Topic: Any plans to Add Stop All Sound effects AND/OR custom Bleps?
Replies: 11
Views: 338

Re: Any plans to Add Stop All Sound effects AND/OR custom Bleps?

Exactly right. And again, I do think these can be easily implemented since the idea is already lingering in the code. Sadly if this post doesn't get the attention of any moderators, I do think this idea will be left out in the dust :/ Although I think it would be a game-changer slice of life change....
by Mosy
Mon Oct 24, 2022 4:18 pm
Forum: Comments and Ideas
Topic: Any plans to Add Stop All Sound effects AND/OR custom Bleps?
Replies: 11
Views: 338

Re: Any plans to Add Stop All Sound effects AND/OR custom Bleps?

To add on to this, it would allow for things like voice acting. So you could have a voice acted line, and then stop the line when the player moves onto the next line instead of overlapping it with the next one, or forcing the player to wait for the line to finish. Since it would function pretty muc...
by Mosy
Mon Oct 24, 2022 3:08 am
Forum: Comments and Ideas
Topic: Any plans to Add Stop All Sound effects AND/OR custom Bleps?
Replies: 11
Views: 338

Re: Any plans to Add Stop All Sound effects?

TimeAxis wrote: Mon Oct 24, 2022 1:51 am I agree that this would be a very useful feature.
Right??
It shouldn't be too hard to put in as well, pretty sure. Would make some cases more professional.
by Mosy
Sun Oct 23, 2022 4:07 pm
Forum: Comments and Ideas
Topic: Any plans to Add Stop All Sound effects AND/OR custom Bleps?
Replies: 11
Views: 338

Any plans to Add Stop All Sound effects AND/OR custom Bleps?

1: Stop all Sound Effects: I think it would be really easy to implement this because all the code is already there for Stop All Music. I know everyone is just going to say that sound effects is just for Objection sounds or stuff, but more variety is always welcome. Stopping sound effects will especi...
by Mosy
Mon Aug 01, 2022 11:31 pm
Forum: Help and Support
Topic: Anyway for Instant text?
Replies: 2
Views: 185

Re: Anyway for Instant text?

TimeAxis wrote: Mon Aug 01, 2022 3:32 pm

Code: Select all

[#/instant:]put text here[/#]
Thank you!!!!! <333, youre awesome! works great!
by Mosy
Mon Aug 01, 2022 2:56 pm
Forum: Help and Support
Topic: Anyway for Instant text?
Replies: 2
Views: 185

Anyway for Instant text?

Does anyone know how to instant text the text box's contents? (Not the one in the player) The fastest speed I found was 0, still not instant though, thanks!
Image
by Mosy
Fri Jul 29, 2022 12:50 am
Forum: Comments and Ideas
Topic: Adding Custom Alignment to Characters and Places?
Replies: 0
Views: 198

Adding Custom Alignment to Characters and Places?

Hello! What do you all think about adding a custom feature in the place editor to manually align our character and place? It shouldn't be too hard to implement, right near the placeholder buttons available to us. The buttons(Right aligned, left aligned, etc) just aren't the most precise at times whe...
by Mosy
Fri Jul 08, 2022 5:18 pm
Forum: Comments and Ideas
Topic: [P] 2x scaling
Replies: 9
Views: 727

Re: [P] 2x scaling

Love the idea tbh. 256-192 is quite outdated for 2022 :P. There must be a way... But I remember in the past the Community Moderator said there are NO plans for this feature in the future. :/ Recall that HD versions of all the mainline AA games are now available, so it should be possible to rip the g...
by Mosy
Fri Jul 01, 2022 4:36 am
Forum: Help and Support
Topic: SFX not working
Replies: 2
Views: 254

Re: SFX not working

Tried it myself, and the Payne objection also doesn't work for me. Going directly to the sound effect's URL does work though, so I'm not sure what's going on there. I also noticed the same thing with the "Snapping Fingers" Sound effect in the Speaking Expressions category. I think the new...
by Mosy
Mon Jun 20, 2022 4:59 am
Forum: Bug reports
Topic: [P] Player Fails to Load Music after Fader Update
Replies: 14
Views: 866

Re: [P] Player Fails to Load Music after Fader Update

Unas wrote: Sun Jun 19, 2022 6:06 pm The fix has been loaded today, please check if you still experience this issue :-)
Thank you so much Mr. Unas! works like a charm once again <3 (Only now sometimes the music and sound keep on playing even when taking off the mouse. :shock: )
You're the best.
by Mosy
Fri Jun 10, 2022 3:35 am
Forum: Bug reports
Topic: [P] Player Fails to Load Music after Fader Update
Replies: 14
Views: 866

Re: [P] Player Fails to Load Music after Fader Update

Enthalpy wrote: Thu Jun 09, 2022 3:31 am We have a fix in development, and with the fix, I haven't been able to reproduce the problem with audio previews not playing for custom tracks.
Oh wow, that's weird, me and a few of my friends all have this issue, where they cannot hear previews... Hopefully the fix gets it! ^^
by Mosy
Wed Jun 08, 2022 2:16 am
Forum: Bug reports
Topic: Text blips sound different between browsers
Replies: 3
Views: 807

Re: Text blips sound different between browsers

It looks like it has been fixed :o firefox now sounds different.
by Mosy
Wed Jun 08, 2022 2:14 am
Forum: Bug reports
Topic: [P] Player Fails to Load Music after Fader Update
Replies: 14
Views: 866

Re: [P] Player Fails to Load Music after Fader Update

This happens with music with an ID greater than the number of total music tracks in the trial (which is caused by deleting tracks). A temporary workaround for this is to add additional music tracks for all the ones you've deleted, so that the total number of tracks is at least as high as the ID of ...
by Mosy
Tue Jun 07, 2022 3:46 am
Forum: Bug reports
Topic: [P] Player Fails to Load Music after Fader Update
Replies: 14
Views: 866

Re: [P] Player Fails to Load Music after Fader Update

This happens with music with an ID greater than the number of total music tracks in the trial (which is caused by deleting tracks). A temporary workaround for this is to add additional music tracks for all the ones you've deleted, so that the total number of tracks is at least as high as the ID of ...