[Feedback][E] Music Fading
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- Technoid357
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[Feedback][E] Music Fading
Is there a possibility of putting in a feature that fades out the music, instead of halting it completely?
The sudden stop of the music kinda... kills the atmosphere.
I understand the method of putting the same songs again and again just with different volumes, but that seems like a big hassle.
If it's too much of a data hog, then I understand if it's not implemented.
Maybe make it another command?
The sudden stop of the music kinda... kills the atmosphere.
I understand the method of putting the same songs again and again just with different volumes, but that seems like a big hassle.
If it's too much of a data hog, then I understand if it's not implemented.
Maybe make it another command?
Last edited by Technoid357 on Mon Feb 25, 2013 3:02 am, edited 1 time in total.
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- kwando1313
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Re: [Feedback] [E] Music Fading
Funnily enough, I was wondering about this myself... I don't think it's a current feature, but will this be added in V6?
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- Technoid357
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Re: [Feedback] [E] Music Fading
If Unas and Meph like the idea, and it's conveniently not a huge data file which-a-ma-call-it, it might be included.
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- Meph
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Re: [Feedback][E] Music Fading
The engine is already capable of changing the volume, and I think Unas has said that he'd like to do this (but don't quote me on that).
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- GanonZD
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Re: [Feedback][E] Music Fading
I just did.Meph wrote:The engine is already capable of changing the volume, and I think Unas has said that he'd like to do this (but don't quote me on that).
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Re: [Feedback][E] Music Fading
Yeah, implementing a fade out mechanism is rather simple with the sound library I use in AAO.
The question is, do we want such a fade out to happen every time the music stops ?
If not, which condition should I use to trigger it ?
Should I add a checkbox "fade out previous track" on each frame when you change the track ? Seems quite heavy.
My current choice would be to add a new "Fade out and Stop" option next to the current "Stop" option.
But if you have any opinion regarding that, feel free to tell me.
The question is, do we want such a fade out to happen every time the music stops ?
If not, which condition should I use to trigger it ?
Should I add a checkbox "fade out previous track" on each frame when you change the track ? Seems quite heavy.
My current choice would be to add a new "Fade out and Stop" option next to the current "Stop" option.
But if you have any opinion regarding that, feel free to tell me.
- GanonZD
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Re: [Feedback][E] Music Fading
Sounds like a good and straight-forward solution to me.
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- Bad Player
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Re: [Feedback][E] Music Fading
Having a "Stop" and a "Fade out" options seems like the best to me.Unas wrote:Yeah, implementing a fade out mechanism is rather simple with the sound library I use in AAO.
The question is, do we want such a fade out to happen every time the music stops ?
If not, which condition should I use to trigger it ?
Should I add a checkbox "fade out previous track" on each frame when you change the track ? Seems quite heavy.
My current choice would be to add a new "Fade out and Stop" option next to the current "Stop" option.
But if you have any opinion regarding that, feel free to tell me.
- Meph
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Re: [Feedback][E] Music Fading
I can't remember: do the AA games sometimes fade out the music slowly, or is it always about a second in duration?
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- GanonZD
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Re: [Feedback][E] Music Fading
I haven't checked it, but I assume that it varies. Perhaps implementing different fading times is the one thing that will turn this from a trivial issue to a more complicated one. But if it is to be implemented, I can see two possible options:
- The fading time is specified in the music section for the individual tracks
- The fading time is specified in the concrete situation in the storyboard.
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- Meph
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Re: [Feedback][E] Music Fading
Well I was just wondering if we needed two options like "short fade" or "long fade" instead of just "fade".
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- Technoid357
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Re: [Feedback][E] Music Fading
Maybe a fade duration counter, somewhat like the frame duration.
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While on the topic of fading, maybe a scene fade command?
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While on the topic of fading, maybe a scene fade command?
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