[Suggestion][✓] Loop Time for Music

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kwando1313
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[Suggestion][✓] Loop Time for Music

Post by kwando1313 »

Right now, for selection of time to loop music on the AAO v6 Editor, it's set as a whole number. As a result, it's kinda difficult to get things to loop nicely. For that matter, I'm not even sure what the number in the loop represents. Is it seconds? Centiseconds? Milliseconds?

As a result, would it be possible to do at least one of the following?

a) Insert some sort of visual interface where we can select where in the track we want the song to loop from.(The most ideal for someone like me, but probably least likely option, considering it'd probably be not quick and easy to do.)
b) Put in decimals in the seconds we want it to loop from.
c) Clarify how the looping mechanism works in some matter of documentation.

Thanks!
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Re: [Suggestion] Loop Time for Music

Post by Unas »

It's in milliseconds (like all durations in V6) and it's... not implemented in the player yet anyway ! ^^
I should do that soon though, it should be simple enough.
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Re: [Suggestion] Loop Time for Music

Post by kwando1313 »

Ah, ok. That certainly explains why I couldn't get the music to loop as of yet. xP

Though, I'm guessing implementing a visual GUI to see where you want to loop it at is out of the question?
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Re: [Suggestion] Loop Time for Music

Post by Unas »

Yep, it won't be done - in fact I don't really see the point unless I could have a waveform drawn (like in Audacity or any audio editor) so that you could really see where you are in the music. But this... well, it's not among my plans.
I think soundmanager2 can generate this kind of data in some conditions, so it might not be technically impossible, but still it would be a huge lot of work
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Re: [Suggestion] Loop Time for Music

Post by kwando1313 »

Yeah, I figured so. xP (And it's not that difficult to look up the waveform myself... It's just slightly more work on my end. xP)

Thanks for the response though, Unas.
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Re: [Suggestion] Loop Time for Music

Post by Unas »

The loop start time in the player is implemented now ;-)
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