[T][CE] Turnabout in the Lighthouse of Lunacy ●
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Re: [T][CE] Turnabout in the Lighthouse of Lunacy ●
I have been looking forward to this for a while, since the Broken Commandments competition. Great job finishing this, Blackrune, great to see it's here! (-> didn't even open it yet)
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Re: [T][CE] Turnabout in the Lighthouse of Lunacy ●
DWaM once said in his blog that if you describe and review something after you've fully experienced it, it kind of ruins the magic you get from actually going through it. Which is like the entire point of a piece of media. Taking that into account, I've actually started typing most of this WHILE going through this case. Consider this a replacement for my SoC, since I'm no longer on the Discord and confined to write on the forums.
Recently I have been reading three mystery books. Bear with me.
One of them was Derek Smith's novel Whistle Up the Devil. It was fine. Pretty classic stuff. The trick was neat. The narration and actual story pretty basic and dry. I liked it, I think, but it didn't leave a true long-lasting impression.
The second one is The Ginza Ghost, a collection of short stories I actually haven't entirely finished yet. It was written by Keikichi Osaka and it holds up surprisingly well both in terms of quality and mood, which is rather amazing considering the author lived up to 1945. The theming is pretty simple but always efficient and it's a similar situation for the tricks, simple and efficient, when they are actual mysteries. On the other hand, as you might realize, it's pretty old-school. But not in a stereotypical way. Older than old-school, you might say.
The third one is Disco Wednesdayyy. It's an experimental meta anti-mystery novel written by Maijo Otaro. It's pretty goofy because the characters quickly end up using locked rooms and mystery-like tricks as if they're special moves in a shonen manga (it makes sense in context), but I was disappointed by the fact it ended up turning the endgame fairly anticlimactic because it didn't follow the typical reveal schemes of a mystery novel (this isn't a spoiler). Together with the protagonist and many characters being quite unlikable and highly questionable (something I personally tolerated and believe was intentional, but still soured afterwards), extreme and uncomfortably graphic narration and subject matter, and an absurdly long page count (it was released in 3 volumes), that made it feel like it wasn't very worth going through. The vibes were there and I liked a specific character a ton, but the whole thing only felt special WHILE reading.
Which I guess is what DWaM was talking about there.
So the reason I'm bringing all three up is because Lighthouse of Lunacy was, to me, a better experience than all of them, and it's not my Blackrune superfan self speaking because by now it has probably withered away with time, I think - I could barely sense it while playing the case, which felt as though it was entirely fresh beyond the few returning tropes to remind you who made this. It would be a terrifying thing to say it felt better than all three novels combined, but if I had to trade having read those three in order to have played through Lighthouse I would do it.
Which is kind of the same thing. Granted, I am thankful I could go through all four experiences.
I don't know if Blackrune ever read that novel (though insanely niche, Blackrune of all people might have), but there is a particular twist/reveal in Act 3 that reminded me a lot of a certain situation in Disco Wednesdayyy. The difference is that Lighthouse executes it, for my tastes, better in nearly every way, from the setup to its nature and the reveal itself as well as how it develops and its solution. (Unrelatedly, the usage of the triangle and 'maru' symbols reminded me of it as well, though they are by no means limited to them in mystery overall).
There's something in the way Lighthouse handles the idea of meta-mystery that I haven't seen before. It's very tightly interconnected with the story itself and the idea of Ace Attorney gameplay, yet nothing feels entirely over-the-top for the setting; and while self-aware the whole metaness is never treated as a big deal (neither by the characters or story, nor presumably by the player), making it feel incredibly light. The characters are really memorable, fit their function to a T and play with expectations very well, as well as always contributing to that subverted mystery vibe and the theming about the value of truth and how humans are generally sympathetic but simultaneously definite assholes (the latter of which I especially enjoyed in its strong execution), although a couple of them felt like they did not fit their spriteset; granted it's understandable with the limited resources our community has, and I'll take the chance to remark on how this case has some flat-out gorgeous custom graphics. I also feel like mentioning that the humor was also on point, because it really helps go through a mystery, let alone a Blackrune case which may feel conceptually heavy.
I have to admit I used the walkthrough quite a few times, especially as my brain progressively fried, but usually I had already formed the answer and didn't know how to present it with a few exceptions where the game really got me good. There was also an amusing incident where I thought I'd already tried the correct option but actually hadn't. What's really great about this case is that I never felt truly lost in the mystery, the big picture was always in full display and I felt lucid without any fog in my mind throughout, which is more than I can say for any other Ace Attorney case I've played to begin with, or hell, any mystery for that matter. Which is good, since some contradictions required you to remember some details or connect the dots. It really game-fies the mystery in such an elegant way it's almost impossible to lose one's focus; and this is when the whole thing feels like a spiral of madness where your only option is always to point random things out hoping for a turnabout to save you, an exercise that feels more futile yet more exciting as it goes on -- the hallmark of meta-mystery.
Also the music choices (which I'll definitely have to look up from the playlist after I'm done) were uncannily on-point for almost every scene, especially during trial sections, which are rife with your classic Ace Attorney hype moments. All in all, very great presentation, with some insanely good special effects at some points, but I found quite a few typos and oversights throughout.
I wish I'd finished what we had of Burial of the Turnabout, a case that's probably hopelessly broken now and that I began playing (only not to finish), so I would have had better context about some things in this case. Like for example
That said, maybe at this point it would have been better if I had not played Burial at all.
Now, I'm not gonna be like "OMG PLAY THIS", "YOU NEED TO PLAY THIS", "PLAY THIS RIGHT NOW" etc... it's gotten old. More than that, I feel it's being said so often and yet people tend to have some strong reservations about the very case they're recommending, almost like we aren't an established group and as if it's the only way to keep AAO alive. It feels seriously wrong, because it kind of reduces AAO case-playing to some sort of community praxis instead of something we do on our terms and engage with fairly. I'm not judging anyone, but I don't want to engage in that (anymore). So I am going to not be silly and simply talk from my own experience and hope somebody relates.
I think if you're looking to read one of the novels I talked about earlier, or a VN or something you think would be similar in quality, play Lighthouse first instead. Because it's pretty brilliant and a way better usage of your time. Not simply because it's a new big AAO case. That would be reductive, and maybe even set you up on the wrong foot to enjoy it! So play it when you're specifically in the vibe for something that just SCREAMS "Broken Mystery Commandments". Specifically. Because if anything, this case achieves that to perfection -- it really plays around what it means to be a mystery story, yet never to its own detriment. Which is more than I can say for many such experiments. I hope we get to see more cases like this one.
P.S.:
Recently I have been reading three mystery books. Bear with me.
One of them was Derek Smith's novel Whistle Up the Devil. It was fine. Pretty classic stuff. The trick was neat. The narration and actual story pretty basic and dry. I liked it, I think, but it didn't leave a true long-lasting impression.
The second one is The Ginza Ghost, a collection of short stories I actually haven't entirely finished yet. It was written by Keikichi Osaka and it holds up surprisingly well both in terms of quality and mood, which is rather amazing considering the author lived up to 1945. The theming is pretty simple but always efficient and it's a similar situation for the tricks, simple and efficient, when they are actual mysteries. On the other hand, as you might realize, it's pretty old-school. But not in a stereotypical way. Older than old-school, you might say.
The third one is Disco Wednesdayyy. It's an experimental meta anti-mystery novel written by Maijo Otaro. It's pretty goofy because the characters quickly end up using locked rooms and mystery-like tricks as if they're special moves in a shonen manga (it makes sense in context), but I was disappointed by the fact it ended up turning the endgame fairly anticlimactic because it didn't follow the typical reveal schemes of a mystery novel (this isn't a spoiler). Together with the protagonist and many characters being quite unlikable and highly questionable (something I personally tolerated and believe was intentional, but still soured afterwards), extreme and uncomfortably graphic narration and subject matter, and an absurdly long page count (it was released in 3 volumes), that made it feel like it wasn't very worth going through. The vibes were there and I liked a specific character a ton, but the whole thing only felt special WHILE reading.
Which I guess is what DWaM was talking about there.
So the reason I'm bringing all three up is because Lighthouse of Lunacy was, to me, a better experience than all of them, and it's not my Blackrune superfan self speaking because by now it has probably withered away with time, I think - I could barely sense it while playing the case, which felt as though it was entirely fresh beyond the few returning tropes to remind you who made this. It would be a terrifying thing to say it felt better than all three novels combined, but if I had to trade having read those three in order to have played through Lighthouse I would do it.
Which is kind of the same thing. Granted, I am thankful I could go through all four experiences.
I don't know if Blackrune ever read that novel (though insanely niche, Blackrune of all people might have), but there is a particular twist/reveal in Act 3 that reminded me a lot of a certain situation in Disco Wednesdayyy. The difference is that Lighthouse executes it, for my tastes, better in nearly every way, from the setup to its nature and the reveal itself as well as how it develops and its solution. (Unrelatedly, the usage of the triangle and 'maru' symbols reminded me of it as well, though they are by no means limited to them in mystery overall).
There's something in the way Lighthouse handles the idea of meta-mystery that I haven't seen before. It's very tightly interconnected with the story itself and the idea of Ace Attorney gameplay, yet nothing feels entirely over-the-top for the setting; and while self-aware the whole metaness is never treated as a big deal (neither by the characters or story, nor presumably by the player), making it feel incredibly light. The characters are really memorable, fit their function to a T and play with expectations very well, as well as always contributing to that subverted mystery vibe and the theming about the value of truth and how humans are generally sympathetic but simultaneously definite assholes (the latter of which I especially enjoyed in its strong execution), although a couple of them felt like they did not fit their spriteset; granted it's understandable with the limited resources our community has, and I'll take the chance to remark on how this case has some flat-out gorgeous custom graphics. I also feel like mentioning that the humor was also on point, because it really helps go through a mystery, let alone a Blackrune case which may feel conceptually heavy.
I have to admit I used the walkthrough quite a few times, especially as my brain progressively fried, but usually I had already formed the answer and didn't know how to present it with a few exceptions where the game really got me good. There was also an amusing incident where I thought I'd already tried the correct option but actually hadn't. What's really great about this case is that I never felt truly lost in the mystery, the big picture was always in full display and I felt lucid without any fog in my mind throughout, which is more than I can say for any other Ace Attorney case I've played to begin with, or hell, any mystery for that matter. Which is good, since some contradictions required you to remember some details or connect the dots. It really game-fies the mystery in such an elegant way it's almost impossible to lose one's focus; and this is when the whole thing feels like a spiral of madness where your only option is always to point random things out hoping for a turnabout to save you, an exercise that feels more futile yet more exciting as it goes on -- the hallmark of meta-mystery.
Also the music choices (which I'll definitely have to look up from the playlist after I'm done) were uncannily on-point for almost every scene, especially during trial sections, which are rife with your classic Ace Attorney hype moments. All in all, very great presentation, with some insanely good special effects at some points, but I found quite a few typos and oversights throughout.
I wish I'd finished what we had of Burial of the Turnabout, a case that's probably hopelessly broken now and that I began playing (only not to finish), so I would have had better context about some things in this case. Like for example
Spoiler : :
Now, I'm not gonna be like "OMG PLAY THIS", "YOU NEED TO PLAY THIS", "PLAY THIS RIGHT NOW" etc... it's gotten old. More than that, I feel it's being said so often and yet people tend to have some strong reservations about the very case they're recommending, almost like we aren't an established group and as if it's the only way to keep AAO alive. It feels seriously wrong, because it kind of reduces AAO case-playing to some sort of community praxis instead of something we do on our terms and engage with fairly. I'm not judging anyone, but I don't want to engage in that (anymore). So I am going to not be silly and simply talk from my own experience and hope somebody relates.
I think if you're looking to read one of the novels I talked about earlier, or a VN or something you think would be similar in quality, play Lighthouse first instead. Because it's pretty brilliant and a way better usage of your time. Not simply because it's a new big AAO case. That would be reductive, and maybe even set you up on the wrong foot to enjoy it! So play it when you're specifically in the vibe for something that just SCREAMS "Broken Mystery Commandments". Specifically. Because if anything, this case achieves that to perfection -- it really plays around what it means to be a mystery story, yet never to its own detriment. Which is more than I can say for many such experiments. I hope we get to see more cases like this one.
P.S.:
Spoiler : :
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Re: [T][CE] Turnabout in the Lighthouse of Lunacy ●
Thanks to everyone who left their thoughts.
Just getting this done was pretty satisfying. Seeing some people have a solid time with it? Even better.
@Grounder:
@Dylan Dog:
Out of those, I've only read Ginza Ghost. You've now gotten me curious about Disco, though.
Just getting this done was pretty satisfying. Seeing some people have a solid time with it? Even better.
@Grounder:
Spoiler : :
Out of those, I've only read Ginza Ghost. You've now gotten me curious about Disco, though.
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Re: [T][CE] Turnabout in the Lighthouse of Lunacy ●
Fair warning, I cannot recommend Disco wholeheartedly. I was curious enough to read it and capable to put up with it, but that may not be true of everyone.Blackrune wrote: ↑Tue Mar 12, 2024 1:58 pm Thanks to everyone who left their thoughts.
Just getting this done was pretty satisfying. Seeing some people have a solid time with it? Even better.
@Grounder:@Dylan Dog:Spoiler : :
Out of those, I've only read Ginza Ghost. You've now gotten me curious about Disco, though.
More on-topic with the case...
Spoiler : :
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Re: [T][CE] Turnabout in the Lighthouse of Lunacy ●
I'm only partway through, but I think you may have missed something:
Spoiler : :
- Blackrune
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Re: [T][CE] Turnabout in the Lighthouse of Lunacy ●
After having read a couple pages, I think I see what you mean.
On-topic:
Spoiler : :
Thanks for reporting. I've been made aware of a few that slipped through. WIll try to fix soon.
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Re: [T][CE] Turnabout in the Lighthouse of Lunacy ●
Hi. I played this case and it was really good. I will now proceed to say an unforeseen amount of words about it, and none of you can stop me.
Spoiler : Unstructured thoughts (minor spoilers) :
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Re: [T][CE] Turnabout in the Lighthouse of Lunacy ●
I finally finished this. I just want to say, this is probably the best case I've played on this site and I truly think this game is better in the mystery department than any of the canon cases. Can't comment on PLvsLayton because I haven't played that. If you haven't played this case yet, then you're missing out on one of the biggest cases on AAO. Blackrune, please never stop making cases.
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Re: [T][CE] Turnabout in the Lighthouse of Lunacy ●
Turnabout in the Lighthouse of Lunacy is not a perfect work, but it is a damn impressive one. From its snazzy custom graphics to its roller coaster of a plot, there's a lot to enjoy about this fancase. But, in particular, if you're looking for challenging, creative, AA-style mystery solving, Turnabout in the Lighthouse of Lunacy is pretty much best in class.
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Re: [T][CE] Turnabout in the Lighthouse of Lunacy ●
I have no clue what I just played but I loved every second of it
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Re: [T][CE] Turnabout in the Lighthouse of Lunacy ●
Have actually finished it now. I think if any case can be called a perfection of the format, it's probably this one. I can see the DNA of many other cases running through it. Exceptional job, Rune.
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Re: [T][CE] Turnabout in the Lighthouse of Lunacy ●
Got the following when presenting Tender Mender to Mono Poly:
When presenting Celise Hellinger to Mono Poly, you get Mono Poly's profile picture in the upper-right corner instead of Celise Hellinger's.if you see this pls report because
we need convos on EVERYTHING
apparently
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Re: [T][CE] Turnabout in the Lighthouse of Lunacy ●
Thanks. Fixed now.AAPhoenixWright wrote: ↑Sat Mar 23, 2024 10:26 pm Got the following when presenting Tender Mender to Mono Poly:
When presenting Celise Hellinger to Mono Poly, you get Mono Poly's profile picture in the upper-right corner instead of Celise Hellinger's.if you see this pls report because
we need convos on EVERYTHING
apparently
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Re: [T][CE] Turnabout in the Lighthouse of Lunacy ●
Spoiler : Mid Game Spoilers :
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Re: [T][CE] Turnabout in the Lighthouse of Lunacy ●
I loved every minute of this - I genuinely found this case to be a thrilling experience from beginning to end. In fact, I loved it so much that I made this account simply so I could gush for a bit.
I haven't actually played many fanmade cases - I've only started rather recently - and this is the first of yours I've ever played. Due to this, I might have missed any references you included - but I can confidently say that this is one of the best cases I've ever played. I would even say if it were a case in the official games it'd probably be one of my favorites. Not only did I enjoy the mystery itself, but I genuinely felt myself become attached to the cast. Lilian and Aurelia especially were wonderfully written (and certainly appeal to a lesbian like myself ). I was also quite a fan of Victoria, who despite being "objectively unlikeable" was a great foil to the protagonist (and to the absurdity of the case as a whole).
Overall a 10/10 case, and a 10/10 story as a whole. I am incredibly excited for whatever you might end up making in the future.
I haven't actually played many fanmade cases - I've only started rather recently - and this is the first of yours I've ever played. Due to this, I might have missed any references you included - but I can confidently say that this is one of the best cases I've ever played. I would even say if it were a case in the official games it'd probably be one of my favorites. Not only did I enjoy the mystery itself, but I genuinely felt myself become attached to the cast. Lilian and Aurelia especially were wonderfully written (and certainly appeal to a lesbian like myself ). I was also quite a fan of Victoria, who despite being "objectively unlikeable" was a great foil to the protagonist (and to the absurdity of the case as a whole).
Overall a 10/10 case, and a 10/10 story as a whole. I am incredibly excited for whatever you might end up making in the future.